Enhanced Vanilla Textures - Shrines

⭐ ⭐ (618 endorsements) 📥 11,330 downloads 📌 v1.0.0 📅 12/5/2021
⚪ Last updated 2021

By Step Modifications · Models and Textures

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/5/2021 📅 Created: 12/5/2021
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #121 of 205 Models and Textures mods in this game by downloads

📋 About This Mod

AI upscales of the vanilla textures for shrines.

Enhanced Vanilla Textures

Enhanced Vanilla Textures - Shrines provides higher-quality vanilla diffuses and normal map textures for the shrines.

  • []Currently offered in 2K diffuse/2K normal maps. Other versions will be available once they're made.

    []Shrine Gallery provided (misc file) for easy compares (coc ShrineGallery)

    Each shrine was processed through AI models to achieve the results, and each texture was handled independently. No batch processing was done! The result is a sharper image with less detail loss vs other upscales. The diffuse textures were mainly straight forward upscales. Though fairly simple to handle, great care was taken in the models or combination of models utilized to retain as much texture detail as possible.

    The normal maps were more complicated. They were broken down into their separate channels and each channel was processed separately before being reassembled.

    • []The alpha channels are more detailed and are considerably closer to their diffuse counterparts.

      []The blue channels were mostly already clean. I cleaned up some minor artifacts here and there before processing. The end result having some contrast added for more detail.

      []The green channels were a mix of clean and lightly artifacted. They were cleaned were needed and upscaled to provide greater detail to the normal. This channel frequently had some details sharpened to reduce blurring, providing a crisper normal map.

      []The red channels were a disaster. They were the most heavily artifacted of all the channels. So much so, more often than not, they had to be strongly processed to convert the artifacting to dithering. Since most the shrines are metal or a coarse texture, this worked out well to simply leave the dithering in place. Specifically for the shrine base, this channel was completely missing the candle wax on the sides. This was fixed by adding it from the green channel and converting it to match the red channel (which is why there is a large change to this area in the compares).

    The total result are normal maps that are cleaner, crisper, and stronger vs vanilla. This helps to bring out more detail from the diffuse.

📊 Mod Details

Game
Skyrim Mods
Author
Step Modifications
Version
1.0.0
Downloads
11,330
Endorsements
618
Category
Models and Textures
Created
12/5/2021
Updated
12/5/2021

🔧 How to Install Skyrim Mods

Download from Nexus.

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