Enhanced Familiars (Special Edition)

⭐ ⭐ (288 endorsements) 📥 6,144 downloads 📌 v1.5 📅 1/14/2017
⚪ Last updated 2017

By Golden Dragon Rider · Followers & Companions - Creatures

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/14/2017 📅 Created: 1/14/2017
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #4 of 8 Followers & Companions - Creatures mods in this game by downloads

📋 About This Mod

DESCRIPTION

I like the idea of a summonable familiars in Skyrim, but they very rapidly lose all usefulness. So this mod changes the way the "Conjure Familiar" spell is handled. The aim is to add a sense of progression to the mage's power.

When the caster summons the familiar the players level is checked and this determines what familiar is summoned, which will be randomly cast between 2 animals. At levels 1-6 the familiar is a goat/mudcrab, 7-12 summons the standard wolf (with buffed stats compaired to its vanilla version) or Dog. 13-18 the summon is a Sabre Cat/Frostbite Spider and 19 and above the familiar takes on the form of a bear/chaurus. All of these summons are leveled too, their level is the same as the players level. The bear's final level is 45, which puts it up to the Dremora Lord's level (although without the enchanted weapon and Daedric armour). If you don't like bugs I have a "No Creepy Crawlies (NCC)" version that makes sure the spider and chaurus do not randomly spawn and can only be forced as a familiar through the use of their amulets.

Amulets can be crafted at any forge using to force a particular familiar (the ingredients are relevantto each animal) to compinsate for the precious loss of an amulet slot (or you can just favourite it for hotkeys if you don't use all of those). If your character is blessed by Kyne (ie you own the "Kyne's Token" (a reward for a vanilla quest)) you can upgrade the the amulets to have an enchantment at the forge, you just need the original amulet, for the blessing to be active equip Kyne's Token.

The base cost of the spell and spell level has been changed also, Conjure Familiar is now an Adept spell with a base cost of 100 (Vanillia = 107), this was done to make it harder to make the spell ultra cheap when casting level 45 bears without needing any higher end perks.

HOW IT WORKS/WHAT IT CHANGES

The familiar is now summoned via a level list, so upon spawning the form (and stats) are determined. The only things that are changed are, the familiar staff's effect (not the staff itself), the conjure familiar scroll, the conjure familiar magic effect and NPC/player versions of the spell. The original familiar is still in the leveled list of Fellglow Keep (to maximize compatibility).

COMPATIBILITY AND KNOWN BUGS

Compatibility

  + Works with all official DLCs.

- Essentially any mod that alters the magic effect to conjure the familiar, if you want to use this and a mod that does that load this  after that mod.

- Although if this is loaded after a gameplay overhaul mod (like Requeim, SkyRe) it should load fine, however, this may cause b

🤖 AI-enhanced — based on mod data

Enhanced Familiars (Special Edition) reworks the Conjure Familiar spell so the summoned creature scales with your level, starting as a level 1 goat and progressing to a level 45 bear. This adds a sense of progression to mage characters without overhauling the entire summoning system. A compact, focused tweak for Skyrim Special Edition players.

✨ Key Features

Conjure Familiar now summons a creature that matches your character level.
Familiar starts as a level 1 goat and grows into a level 45 bear.
Adds progression to the mage's power through the familiar spell.

📊 Pros & Cons

✅ Pros

  • Turns a boring early-game spell into something that stays relevant as you level up.
  • Simple concept, clean execution—no bloat, just a smarter familiar.
  • Solid community backing with 288 endorsements and over 6k downloads.

⚠️ Cons

  • Last updated in 2017, so it might not play nice with newer Skyrim SE patches or mods.
  • Only affects the basic Familiar spell—if you wanted changes to other conjuration summons, this isn't it.
  • The scaling might feel too linear for some; you're stuck with goats and bears, no variety in between.
🎯 Is This For You?
For mage players who want their summoned familiar to grow alongside them, adding a bit of RPG progression to conjuration. Also great for those who like small, focused tweaks that don't overhaul the whole magic system. Skip if you're looking for new summonable creatures or major gameplay changes.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since it's a simple esp, just drop it into your Data folder and activate it in your mod manager.
  • If you're using other conjuration overhauls, load this mod after them to ensure its changes take priority.
  • Test the spell at a few different levels to see the progression in action—it's most noticeable early on.

📊 Mod Details

Game
Skyrim Mods
Author
Golden Dragon Rider
Version
1.5
Downloads
6,144
Endorsements
288
Category
Followers & Companions - Creatures
Created
1/14/2017
Updated
1/14/2017

🔧 How to Install Skyrim Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim →

Visit the official mod page for specific installation instructions for this mod.

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