Dynamic Collision Adjustment
⚪ Last updated 2022⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.5% endorsement rate
- 🏆 #55 of 113 Gameplay mods in this game by downloads
📋 About This Mod
Have you ever tried sneaking to fit under some object and was disappointed that crouching does nothing? Have you also noticed that some modded creatures have badly scaled collision? This plugin aims to fix both.
This small plugin took a lot more time and effort than I expected. It features two main functionalities and a debug drawing function.
A giant with 2x scale in vanilla and with this plugin.
The character controller collision is a very simplistic shape that is used by living actors for collision, for pretty much all purposes - movement, projectiles, melee (with Precision, the actor's ragdoll collision is used for melee attack collisions instead). For races that do not have custom shapes inside their skeleton.nif, a shape (or three, for actors that aren't upright) is generated in runtime. This kind of shape is already resized using the actor scale correctly.
However, characters that do include custom shapes inside their skeleton.nif were previously unaffected by actor scale. Such races include adult playable races, dragons, giants, mammoths, trolls, frost atronachs and quite a few more.
This plugin fixes that issue, so mods that change the scale of actors using these skeletons will now have correct collision.
You can enable debug draws in the MCM if you have TrueHUD 1. 1. 8+ installed and marvel at how inaccurate the simple collision shapes really are. It's the reason why your arrows sometimes clip through the target's body, or hit when they shouldn't. I'm working on a plugin to change that.
You can enable debug draws in the MCM if you have TrueHUD 1. 1. 8+ installed.
In vanilla, the character controller collision shape is static, it does not change at all after it has been created. This means that even though you can visually see your character crouching when you sneak, the shape that actually collides with other objects is, disappointingly, the same size.
The mod detects the change in the actor's state and adjusts the shape when sneaking and swimming. The scale multipliers are configurable in the MCM. The relatively conservative 0. 75 scale multiplier was chosen as it's around the highest point that the character's head reaches during the sneak movement animation. Set it too low and you'll get clipping and camera collisions.
Both the player and other playable races are affected.
You will not be able to stop sneaking while crouching under an object. Only the normal functionality (pressing the toggle sneak button) is affected, this is intentional to avoid any
Dynamic Collision Adjustment tweaks the character controller's collision during sneaking and swimming, allowing you to slip under low objects. It also fixes certain races that were unaffected by Actor Scale. A small but popular gameplay mod with over 10,000 endorsements.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust with 10,207 endorsements and 2 million downloads.
- Solves a real annoyance—getting stuck on low ceilings while sneaking or swimming.
- Lightweight and focused, does one thing well without bloat.
⚠️ Cons
- Last updated in October 2022—may have compatibility issues with newer game patches.
- No detailed documentation or troubleshooting provided by the author.
- Only affects collision while sneaking and swimming; doesn't address other collision quirks.
For stealth players who hate getting caught on low pipes or doorways while sneaking. Also for anyone who uses Actor Scale and noticed some races ignore it. Skip if you want broader collision overhauls—this is a targeted fix.
💡 Beginner Tips
- If you're using a mod manager, just download and activate—no extra steps needed.
- Test sneaking under a low table or archway to see the difference immediately.
- If you use other mods that alter character collision, load this one after them to ensure it takes effect.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Ersh
- Version
- 1.1.0
- Downloads
- 1,979,680
- Endorsements
- 10,207
- Category
- Gameplay
- Created
- 10/9/2022
- Updated
- 10/15/2022
🧩 Commonly Used Together
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🔧 How to Install Skyrim Mods
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