DLC2PillarBuilderActorScript Tweak

⭐ ⭐⭐ (2,036 endorsements) 📥 240,066 downloads 📌 v1.0.0 📅 5/15/2023
⚪ Last updated 2023

By ferrari365 · Bug Fixes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/15/2023 📅 Created: 5/15/2023
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.8% endorsement rate
  • 🏆 #8 of 94 Bug Fixes mods in this game by downloads

📋 About This Mod

This mod is now obsolete. Please use SCROTE instead which includes this mod and many other fixes in a single package.

Description

The standing stones in the Solstheim DLC have been corrupted by Miraak in his attempts to return to the world. Each NPC or creature which is currently working or will go to work on them during the night are given a script, which assigns them to a special faction when they start working on the stone, that will cause other enemies to ignore them and not attack: the DLC2PillarBuilderActorScript. The same script also handles removing that faction from the NPC when they stop working for the night or when the stone is destroyed.

Unfortunately this script is very inefficient and buggy in its implementation. First of all, it has no checks whatsoever if the standing stone is cleansed or if Miraak is defeated and as a result will keep updating itself in the background for no reason long after the DLC's main quest is completed. Furthermore, it doesn't check if the NPC currently is assigned the faction it's trying to remove, causing the NPC to be given the faction again if it's removed when they don't have it, but with a negative rank.

This mod is a complete rewrite of the script from scratch for better performance and scenario handling. It now utilizes states to determine when it should update itself and when to get shut down for now (the player hasn't been in the area for a while) or for good (the stone has been cleansed and/or the main quest is completed). It also improves the faction handling in some situations that the vanilla script never considers (e.g. cleansing the stone when the NPC isn't around, which means the faction can't be removed at the time). And lastly, it reduces the amount of unnecessary external calls for things that can be handled more quickly locally instead.

Installation

Install with your favourite mod manager.

New game is RECOMMENDED. You could get away with installing this before ever going to Solstheim OR if you've already completed the Dragonborn DLC's main quest, but avoid installing at a point inbetween. Nothing catastrophic will happen, but functionality may be limited.

Compatibility and load order

Not compatible with anything that changes the DLC2PillarBuilderActorScript script.

Compatible with USSEP and everything else.

No need to concern yourself with load order, as there is no ESP. However, due to the way the game loads its files, loose file mods like this one will always take priority over mods packed into BSA regardless where they load. If a mod happens to edit

🤖 AI-enhanced — based on mod data

This bug fix mod overhauls the DLC2PillarBuilderActorScript from scratch, improving performance by updating only when necessary and expanding feature handling. It requires no ESP, making it a lightweight compatibility-friendly option for Skyrim modders.

✨ Key Features

Overhauls the DLC2PillarBuilderActorScript from scratch
Improves performance by updating only when necessary
Expands features for more comprehensive behavior handling
No ESP required

📊 Pros & Cons

✅ Pros

  • Performance-focused: only updates when needed, so it's lighter on your game
  • No ESP means it won't bloat your load order or conflict with other mods
  • Community-trusted with 2,036 endorsements and 240k downloads

⚠️ Cons

  • Last updated May 2023—might be outdated for the latest Skyrim patches
  • No detailed documentation on what exactly the expanded features do
  • Niche fix for a specific script; only relevant if you use DLC2 pillar mechanics
🎯 Is This For You?
For Skyrim modders who want smoother performance in Solstheim's pillar puzzles and appreciate lightweight, ESP-free fixes. Skip if you don't care about script optimization or rarely encounter those mechanics.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since it's a script-only mod, just drop the file into your Data folder and enable it in your mod manager.
  • If you use other mods that alter DLC2 pillar scripts, check for compatibility patches to avoid conflicts.
  • Test in Solstheim's temple areas to see the performance difference.

📊 Mod Details

Game
Skyrim Mods
Author
ferrari365
Version
1.0.0
Downloads
240,066
Endorsements
2,036
Category
Bug Fixes
Created
5/15/2023
Updated
5/15/2023

🔧 How to Install Skyrim Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Skyrim commands, item IDs, and more.

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