Diziet's Immersive Horses and Wild Horses Patch
⚪ Last updated 2024⚠️ Install Order · 7 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #64 of 136 Gameplay mods in this game by downloads
📋 About This Mod
This newer version of the mod no longer uses the permaclone method to adopt the wild horses, they should now become a part of your herd as soon as you have tamed them.
If you are using Realistic Horse Breeds by KrittaKitty, make sure that Immersive Horses is loaded after or you will lose the Immersive Horses packages.
The FOMOD has the option to install a mesh from the vanilla game to fix the creation horses having bits of their tials missing.
The horse breeds.json file included also has the addition made to that file from Immersive Horses - Bruma Patch.
My mod has as masters: Immersive Horses and of course the Creation Club Wild Horses content. I also recommend using Immersive Horses Script Fixes.
The wild horses are renamed to match the names used in the Creation Club quest/notes.
Also an option in the FOMOD is a replacer for the uilib notification swf that reduces the size of the notification messages that UiLib makes.
Since Immersive Horses uses meshes from KrittaKitty's mod I strongly recommend Realistic Primitive Horse Breeds - Anniversary Edition.
This is very much a beta at the moment since I'm not sure I've got the complete hang of how Immersive Horses works. It seems that on a clean save the PotentialFollowerfaction that is added to the wild horses by Creation Club Wild Horses - Immersive Horses Compatibility Patch is not recognised by the game, so I have attached a script to the horses to do that and added a condition to the horse abilities spell so that the Immersive Horses commands don't show up until a horse is tamed.
There is now a quest with a OnPlayerLoadGame event in a script attached to a player alias. This may help users who used an earlier versoin of the mod and found that later versions misbehaved.
There are now optional esps for the Reindeer and the Dwarven Horse creations.
This patch integrates Creation Club Wild Horses into the Immersive Horses mod, allowing players to use the popular Immersive Horses features on wild horses. It's a small, focused compatibility patch with 141 endorsements and 5,809 downloads, last updated January 2024.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid endorsement count (141) for a niche patch, showing it works for the community.
- Fills a real gap—if you use Immersive Horses and own the Creation Club Wild Horses, this is essential.
- Lightweight and focused, no bloat or extra features to fiddle with.
⚠️ Cons
- Requires both Immersive Horses and Creation Club Wild Horses, so it's useless without those.
- Last updated January 2024—might be behind on game updates or newer mod versions.
- Compatibility risk with other mods that touch wild horses or Immersive Horses.
For Skyrim players who already run Immersive Horses and own the Creation Club Wild Horses add-on. If you want to tame and manage wild horses with Immersive Horses' features, this patch is for you. Skip if you don't use Immersive Horses or don't have the Creation Club content.
💡 Beginner Tips
- Make sure you have both Immersive Horses and the Creation Club Wild Horses installed before adding this patch.
- Load this patch after Immersive Horses in your load order to ensure it overrides correctly.
- If you use a mod manager like Vortex or MO2, let it handle the file placement to avoid overwriting issues.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- diziet
- Version
- 0.4.3
- Downloads
- 5,809
- Endorsements
- 141
- Category
- Gameplay
- Created
- 4/15/2023
- Updated
- 1/15/2024
🔧 How to Install Skyrim Mods
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