Creation Club Home Requirements

⭐ ⭐ (465 endorsements) 📥 854,420 downloads 📌 v2.01 📅 4/6/2024
⚪ Last updated 2024

By lacrotop · Player homes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/11/2024 📅 Created: 4/6/2024
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.1% endorsement rate
  • 🏆 #4 of 18 Player homes mods in this game by downloads

📋 About This Mod

Overview

This mod is just what it says on the box. If you're like me, you don't like to have unbalanced or overpowered content available to you almost immediately into a new playthrough. Unfortunately, most CC homes seem to share this problem. Homes Under the Warhammer fixes this problem by adding lore friendly requirements to the homes, so that players can't access them too early. But several modules have issues that prevent the quests from properly progressing, or allowing players to access them immediately. I've taken those ideas, tweaked them slightly , and reimplemented them in ways that fixes the original issues.

Bloodchill Manor

Hendraheim

Gallows Hall

Compatibility

This mod is not compatible with any mod that makes changes to the CC quests that this mod touches. At least not without a patch.

If you prefer to use CC Hendraheim - Tweaks and Enhancements over the base creation, I've made a patch to allow it to work with this mod.

This mod is strictly incompatible with Rebalancing Anniversary Edition - Quest Requirements, but they can be safely used together as long as you load my mods last.

Credits

Jelidity for creating Homes Under the Warhammer. This mod would not exist without it.

AndrealphusVIII for creating CC Hendraheim - Tweaks and Enhancements

🤖 AI-enhanced — based on mod data

This mod adds lore-friendly requirements to Creation Club homes in Skyrim, preventing early access and making them feel earned. It's for players who want a more balanced, progression-based experience with CC content.

✨ Key Features

Adds lore-friendly requirements to several Creation Club homes
Prevents players from accessing CC homes too early in a playthrough

📊 Pros & Cons

✅ Pros

  • Community-approved with 465 endorsements
  • Huge download count (854k) shows real demand
  • Fixes a common complaint about CC homes being too easy to get

⚠️ Cons

  • Only affects Creation Club homes, not vanilla or modded ones
  • May conflict with other mods that alter those homes or quests
  • No details on which specific homes or requirements are changed
🎯 Is This For You?
For Skyrim players who use Creation Club content and want a more balanced, progression-based experience. Skip if you prefer easy access to player homes or don't use CC homes.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Load this mod after other mods that modify the same CC homes to ensure requirements apply.
  • Check the mod's description or comments for a list of affected homes if you need specifics.
  • If you're using a mod manager, enable this mod and let it overwrite conflicting changes.

📊 Mod Details

Game
Skyrim Mods
Author
lacrotop
Version
2.01
Downloads
854,420
Endorsements
465
Category
Player homes
Created
4/6/2024
Updated
4/11/2024

🔧 How to Install Skyrim Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Skyrim commands, item IDs, and more.

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