COTN Falkreath - Floating Guard Marker Fix

⭐ ⭐ (227 endorsements) 📥 59,926 downloads 📌 v1.0 📅 9/19/2022
⚪ Last updated 2022

By Admiral30 · Cities, Towns, Villages, and Hamlets

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/19/2022 📅 Created: 9/19/2022
⚠️ Install Order · 6 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗
6📦 Cities of the North: Falkreath Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.4% endorsement rate
  • 🏆 #35 of 45 Cities, Towns, Villages, and Hamlets mods in this game by downloads

📋 About This Mod

Guards that idle nearby gate to Jarl's House can start floating under certain conditions, despite guard marker itself being placed at ground level. Some people claim they also have this issue, some people don't, for me it happens even with only COTN enabled.

I'm not exactly sure why it happens, but I suspect issue lies within navmesh. I will be honest, navmesh around the gate area looks quite suspicious - as far as I know navmesh should be as close to the ground as possible, when not possible it should be under the ground, in COTN navmesh is significantly above the ground. Probably guard tries to position himself around the navmesh, and since navmesh is floating in the air, guard starts floating too.

This mod moves the marker to the opposite side of the gate where navmesh is a little more tame. Guard still can start floating after waiting, but he will instantly move back to correct position. Definitely better than constant floating.

Compatible with all mods as long as they don't edit the same marker. Should be safe to install and uninstall any time, but do it inside interiors.

🤖 AI-enhanced — based on mod data

A tiny fix for Cities of the North: Falkreath that relocates a single guard idle marker to stop guards from floating. For players using that city overhaul who notice the visual glitch. 227 endorsements and 59,926 downloads show it's a popular quick patch.

✨ Key Features

Moves one guard idle marker to prevent guards from floating.
Compatible with Cities of the North: Falkreath.
Lightweight fix with no extra files or scripts.

📊 Pros & Cons

✅ Pros

  • Community-approved fix (227 endorsements) with a solid download count (59,926).
  • Solves a specific visual bug that would otherwise break immersion.
  • Simple, targeted change—no bloat, just the fix.

⚠️ Cons

  • Only addresses one marker; other floating spots may remain unfixed.
  • Requires Cities of the North: Falkreath, so it's useless without that mod.
  • Last updated in 2022, so it may not be updated for newer game versions or mod updates.
🎯 Is This For You?
For Skyrim players using Cities of the North: Falkreath who've noticed guards hovering and want a quick patch. If you don't use that mod, skip it. If you're fine with the floating, you don't need it.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Install with a mod manager like Vortex or MO2 to keep your load order clean.
  • Place this mod after Cities of the North: Falkreath in your load order so the fix overrides the original marker.
  • If you're on Skyrim Special Edition, make sure you have the correct version of the city mod installed.

📊 Mod Details

Game
Skyrim Mods
Author
Admiral30
Version
1.0
Downloads
59,926
Endorsements
227
Category
Cities, Towns, Villages, and Hamlets
Created
9/19/2022
Updated
9/19/2022

🔧 How to Install Skyrim Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim →

Visit the official mod page for specific installation instructions for this mod.

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