Cities of the North - Dawnstar - Partitioned Meshes for Lighting

⭐ ⭐ (938 endorsements) 📥 530,640 downloads 📌 v2.1 📅 3/16/2021
⚪ Last updated 2023

By JPSteel2 InstantKor and Janquel · Modders Resources

⬇ Download Mod Source: Nexus Mods 📅 Updated: 1/22/2023 📅 Created: 3/16/2021
⚠️ Install Order · 6 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗
6📦 Cities of the North - Dawnstar Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.2% endorsement rate
  • 🏆 #23 of 23 Modders Resources mods in this game by downloads

📋 About This Mod

Background

Quick primer for people who are unfamiliar with lighting: there's a few limitations as to what all you can do with lighting, most notably two hard rules: Max 4 lights which cast shadow per cell, and max 4 lights on any given mesh. If you go over either of those, you hit light flickering. Part of the reason that ELFX is the standard it is is because it goes back and takes existing meshes and effectively "breaks" them into multiple meshes, subdividing them and allowing what was originally a very large mesh to have "more" than 4 light sources on it, because it's now multiple meshes.

One of my long-standing things I've wanted to do if I could learn how was to do the same to some of the interiors in Cities of the North - the buildings are a single mesh (well, not exactly, it's basically a different BSTriShape for each part depending on texture type). I did what I could with my ELFX patches, but they always felt a bit off because of this limitation (and of course, my....relative lack of artistic flair when it comes to lighting doesn't make anything easier).

WiZkiD pointed me in the right direction when it came to how to partition meshes, and after a few false starts, I successfully managed to do so.

Also, quick shout-out to GGUNIT for taking a look at some of the WIP and confirming that it seemed to be helping, and also whose changelog when I looked at Lux got me to take my fourth or fifth stab at this and finally succeeding. :)

What is included

This page contains a download of two replacer meshes for Cities of the North - Dawnstar: One for the Windpeak Inn and one for The White Hall - the other buildings all exhibit the same behavior, but are generally small enough that the lighting limitations do not prove to be an issue.

You can download them for your game if you want, but they will not impact lighting/etc by themselves. I will be uploading an updated ELFX Inclusive patch to my patch collection, and it will come with the meshes as well, so if you're going to grab that, no need to download this - it's intended as a resource for other modders, and other lighting mods, without having to point to my specific lighting patch to grab the meshes.

A quick example of what was done. This is the frame BSTriShape before:

And this is one of the pieces of it in after:

What has changed

Rather than edit the meshes in ways I'm not familiar with this time around, there's no changes to the meshes from vanilla other than partitioning (except the White Hall, which was optimized). I am very much a novice at all of this, so if anyone has any feedback on the specifics of what those do/whether they're a good idea/any other edits which would be a go

🤖 AI-enhanced — based on mod data

This modder's resource provides partitioned mesh versions of the Inn and Jarl's Keep from Cities of the North - Dawnstar, enabling significantly improved interior lighting. It's a niche utility for modders and lighting enthusiasts, with 938 endorsements and over 530k downloads, last updated in January 2023.

✨ Key Features

Provides partitioned mesh versions of the COTN - Dawnstar Inn and Jarl's Keep
Subdivides BSTriShapes into multiple parts for improved interior lighting
Requires the original Cities of the North - Dawnstar mod
Categorized as a Modders Resource, aimed at mod authors and advanced users

📊 Pros & Cons

✅ Pros

  • Community-approved with 938 endorsements and over half a million downloads
  • Solves a real problem: better interior lighting in COTN - Dawnstar buildings
  • Lightweight resource that doesn't overhaul the whole mod, just the meshes

⚠️ Cons

  • Requires the original COTN - Dawnstar mod, so it's not standalone
  • Last updated in January 2023 — may be outdated for the latest game version
🎯 Is This For You?
For mod authors and advanced Skyrim modders who want to enhance interior lighting in COTN - Dawnstar. Also for players who are comfortable manually replacing mesh files. Skip if you're looking for a plug-and-play visual overhaul — this is a technical resource.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Make sure you have the original COTN - Dawnstar mod installed first, then overwrite its meshes with these partitioned versions.
  • Use a mod manager like MO2 to easily see file conflicts and ensure the partitioned meshes load after the original mod.
  • If you're not a modder, back up your original mesh files so you can revert if the lighting changes aren't to your liking.

📊 Mod Details

Game
Skyrim Mods
Author
JPSteel2 InstantKor and Janquel
Version
2.1
Downloads
530,640
Endorsements
938
Category
Modders Resources
Created
3/16/2021
Updated
1/22/2023

🔧 How to Install Skyrim Mods

Download from Nexus.

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