Attack Commitment No turning during attacks

⭐ ⭐⭐ (2,782 endorsements) 📥 74,454 downloads 📌 vV4 📅 11/7/2016
⚪ Last updated 2019

By taro8 · Combat

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/23/2019 📅 Created: 11/7/2016
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #9 of 37 Combat mods in this game by downloads

📋 About This Mod

Original mod

Mod preview at 1:50

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I do not claim its a realism mod, only that it changes Skyrim's combat in a pretty substantial way, by fixing what I perceived as an issue.

If you like this mod, thats great, Im happy I could help. However if you dont, then please remember that nobody is forcing you to use this mod.

HELP ME TEST A NEW VARIANT

Race Based Attack Commitment

Finally I have found the way to stop the player and NPC's from changing direction during attack animations. Turns out it was very easy...

Anyway, the ability to track enemy movement when you were attacking bugged me a LOT. Especially after playing Dark Souls. When I tested a fake dodge animation I saw a guard do a lounging thrust attack and track me the whole time doing a 180deg turn. I just couldnt treat Skyrim combat seriously after that.

In DS when you or the enemy attacked you couldnt change the direction mid swing. Now it is possible to have similar thing in Skyrim. It is possible to completely lock the direction (optional files), but when you swing the camera is completely locked then. Now actors can turn during an attack about 20 degree (as opposed to 180), this allows a bit of camera movement. Im still testing out values, so if you guys feel its too much let me know.

Note that creatures like animals and such are NOT affected.

In addition I edited the movement speed with weapons drawn so its slower and same in every direction for more DS style of gameplay. When you have different speeds for different directions the combat feels really clunky.

Also I reduced the speed at with you can move during an attack. It means you cant cover as much ground when attacking (swinging speed is till the same). Watch out, a running power attack can still cover a fair bit of a distance, but now you can actually dodge to the side.

Overall it makes combat much more tactical as you actually can dodge you enemies' attacks, but you also open yourself up when you do the attack. Judging the distance becomes important.

Its a tiny mod that should be combined with other combat mods such as:

Suggested mods:

TK's HitStop - gives the "oooph" feeling to the attacks that hit, by applying some effects like slight blur, time slowdown, very customizable

TK's Dodge - adds a dodge button with actually gives you some invincibility frames

Lock-on - for more Dark Souls style of gameplay (grab a retexture). BTW:this mod would be even better if there was any mod that would add 360deg run with weapons drawn, if you know one let me know.

🤖 AI-enhanced — based on mod data

This combat overhaul for Skyrim removes the ability to turn during attacks, forcing players and NPCs to commit to their swings like in Dark Souls. It also tweaks combat pacing for a more deliberate, punishing feel. With 2,782 endorsements and 74,454 downloads, it's a well-received mod for those seeking a more tactical combat experience.

✨ Key Features

Severely limits player and NPC turning ability during attacks
Includes small changes to combat pacing
Inspired by Dark Souls combat mechanics

📊 Pros & Cons

✅ Pros

  • Community favorite with 2,782 endorsements and 74k downloads
  • Adds a Dark Souls-style commitment to attacks, making combat more tactical
  • Simple concept that changes the feel of combat without overhauling everything

⚠️ Cons

  • May feel clunky for players used to Skyrim's fluid combat
  • Last updated in 2019, so might have compatibility issues with newer mods
  • Limited to turning restrictions and pacing tweaks, not a full combat overhaul
🎯 Is This For You?
For Skyrim players who want a more challenging, deliberate combat system reminiscent of Dark Souls. If you're tired of kiting enemies and want to be punished for spamming attacks, this is for you. Skip if you prefer fast-paced, arcade-style combat or if you rely on hit-and-run tactics.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since this mod changes combat behavior, test it in a low-stakes area first to get used to the new pacing.
  • If you use other combat mods, check their load order to ensure compatibility, as this mod affects core attack mechanics.
  • Consider pairing with a mod that adds poise or stagger to enhance the Dark Souls feel.

📊 Mod Details

Game
Skyrim Mods
Author
taro8
Version
V4
Downloads
74,454
Endorsements
2,782
Category
Combat
Created
11/7/2016
Updated
1/23/2019

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install Skyrim Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim →

Visit the official mod page for specific installation instructions for this mod.

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