Arkay's Cremation - Immersive Body Deleter
⚪ Last updated 2023⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #113 of 150 Immersion mods in this game by downloads
📋 About This Mod
Immersively destroy corpses, simply and easily.
Immersive Body Deleter provides a lightweight and simple way to remove corpses from the game. A spell called "Arkay's Cremation" was added to Whiterun's Hall of the Dead; the tome can be obtained from Andurs' favor quest, fetching his Amulet of Arkay. A copy can also be stolen from his bookshelf. The spell behaves like Wall of Flames, but the duration of the burn was reduced to a few seconds. When the spell hits a dead body, the corpse will disintegrate in the flames.
Things to note:
-Corpses will leave behind piles of Sanctified Ash containing their loot
-Dwemer automatons will be marked for deletion by the spell, but WILL NOT be broken down (you can't cremate a a metal puppet)
-The spell WILL NOT clean up activators (ash piles, seeker corpses, and things of that sort are classified as activators)
-The spell WILL NOT clean up dragon skeletons
-Leaving a cell will delete any corpses affected by the spell, and any sanctified ashpiles
-The spell does no damage
-It's a restoration spell (holy fire to sanctify remains in the name of Arkay)
-It doesn't increase your skill
Technical Information:
Ash Piles seem to be connected to the corpse they are generated from. This means the game doesn't actually delete the corpses when ash piles are generated. They simply have their physics disabled and are made invisible. I discovered this when I attempted to disable and delete corpses after generating the ash piles (the piles will not function if you do this). Which means that some of the corpse cleanup mods on the Nexus may not actually be cleaning up the corpses, and the Ash Pile cleanup script only deletes the ashpiles, while those invisible corpses are still there (until the cell resets, I suppose).
In order to rectify this, my spell behaves like this:
-I shoot some flames
-If it hits something dead (which doesn't have the ActorTypeDragon keyword), the magic effect script will trigger
-The script runs on the target of the spell (corpse)
-If the corpse is a dwemer automaton, it will silently mark it for deletion (DeleteWhenAble()); the flame effect will burn out without anything happening
-If the corpse is anything else, the script will run the disintegrate animation, drop an ashpile, and mark the corpse for deletion
-Sanctified Ashpiles generated by this mod have a script attached to them which marks them for deletion immediately upon creation
-Leaving the cell triggers the deletion of the corpses and ashpiles.
Originally, I had the mod generate
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Jaiim
- Version
- 1.3
- Downloads
- 39,481
- Endorsements
- 400
- Category
- Immersion
- Created
- 12/13/2019
- Updated
- 2/11/2023
🔧 How to Install Skyrim Mods
Download from Nexus.
📖 Full step-by-step install guide for Skyrim →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Skyrim commands, item IDs, and more.
Keep browsing — more Skyrim mods await