[]Forwarded some USSEP changes[
]Removed "Ageless Insight" spell from all leveled lists, deleted relevant magic effects and spell tome[]Deleted unused spell Dream's Grip
[]Fixed "Unresolved FormID" with a certain Ritual Hazard spell that referenced the wrong MGEF
[]Audio issues with Lightning Bolt and Fire Bolt mentioned by some users should be fixed
[]Removed buggy "Conjure Putrid Imp" spell because the imp doesn't actually fight
[]Fixed "Distortion Flux" not having a proper description
[]Changed Crystallize Soul to have a flat 50% chance to trigger "Spawn Empty Soul Gem" instead of 5%, increased magicka cost significantly to compensate.
Showcase of most of the mod's spells:
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Here is a better version of the original mod's description:
Years in the making, Arcanum is a massive spell mod that aims to combine unique gameplay with visual effects of a quality never attempted before in Skyrim. With 200 spells complete, 300+ spells planned, and inspired by everything from Dragon's Dogma to Planescape, Arcanum may be the most ambitious magic mod ever made.
Destruction
When designing the destruction spells, I split the school into three distinct styles along the elements. Each has a different playstyle, strengths, weaknesses, and players may choose either to focus and go all in on one element, or use the others to help mitigate their element's weaknesses. All playstyles will be rewarded with unique combos and payoffs.
Fire spells in Arcanum are meant to be spammed. They have short cast times, high damage, and reasonable magicka costs. Many spells, like Blazing Soul, were specifically designed to reward the player for casting as many spells as quickly as possible. Fire spells tend to be the most straightforward playstyles of the bunch, but that doesn't mean there's no nuance. For example, fire has a slight healing theme, with spells like Radiant Helix and Cauterize. It's a good way to survive, but when you add Punishing Fire into the mix, all of a sudden these healing spells become absurd sources of damage.-
[]Frost
Frost magic has traditionally gotten the short end of the stick. Stamina drain isn't very useful, and most enemies in Skyrim are Nords, with natural frost resistance. Frost in Arcanum is focused on area control and debuffs. Cover the gro