ADXP I MCO I BFCO ER Twinblades (SCAR Precision)
🟠 Updated over a year ago⚠️ Install Order · 9 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (12 images)
🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #64 of 178 Animation mods in this game by downloads
📋 About This Mod
MODS Introduction:
For a long time NEXUS never had a set of Twinblades animation, so I made this, and the use of precision to add a weapon at both ends of the attack decision, while using SCAR comments so that he can be used by NPCs
My DAR conditions are written to equip the above weapons can be used, you can also add your own weapons
Power Attack:
Power Attack1 → Power Attack6
Power Attack2
Power Attack3 → Power Attack8 → Power Attack3 (LOOP)
Power Attack4 → Power Attack7
Power Attack5 → Power Attack6
Compatibility:
1.precision
Using the code of ERSH'precision , when you use precision you will get the effect of swinging the weapon at both ends,and the two ends of the attack judgment, not a necessary condition, but if you want to get better results recommended you use
2. SCAR
Support the official version of SCAR, have written the SCAR annotations, so when SCAR is officially released, you can let the NPC AI directly use this set of animations, NPC animation and player share, if there is no special needs, you do not need to give the NPC a separate DAR file
3. MCO
Only the MCO version is available, SKYSA can not meet the demand for moves
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Thanks to these people:
hokn Provided me with weapons for testing, perfect work and suggested that I make this animation
maxus2017 Great module author, provided me with a test version of SCAR and gave me guidance
ersh Great module author, SKYRIM can't do without your work,Provide me with some help on precision
distar66 You have created an excellent combat system that makes SKYRIM look like a modern game
Felisky I can't imagine a world without DAR
alexsylex The emergence of AMR solves the problem of SKYRIM skating
fafago Gave me some advice early on
thecursedcometh For BFCO conversion
If you want to support me:
This mod brings Elden Ring-inspired twinblade animations to Skyrim, combining most of the game's moves with modifications. It's a popular animation overhaul with over 2,500 endorsements and 770k downloads, last updated in December 2024.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust with 2,583 endorsements and 770k downloads
- Brings the iconic Elden Ring twinblade moveset to Skyrim
- Actively maintained, last updated December 2024
⚠️ Cons
- Requires ADXP, MCO, BFCO, and SCAR frameworks to work
- Compatibility with other animation mods may need manual load order tweaks
For Skyrim players who love Elden Ring's combat and want twinblade animations that feel authentic. Perfect for those already using MCO or BFCO frameworks. Skip if you prefer vanilla animations or don't want to set up multiple dependencies.
💡 Beginner Tips
- Make sure you have the correct framework versions (ADXP, MCO, BFCO, SCAR) installed before adding this mod.
- Use a mod manager like MO2 to handle load order and avoid conflicts with other animation mods.
- Check the mod's posts section for user-reported compatibility patches if you're using other combat overhauls.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- black364
- Version
- 1.0
- Downloads
- 770,376
- Endorsements
- 2,583
- Category
- Animation
- Created
- 7/22/2022
- Updated
- 12/2/2024
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Skyrim Mods
Download from Nexus.
📖 Full step-by-step install guide for Skyrim →
Visit the official mod page for specific installation instructions for this mod.
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