Action Based Projectiles - Dodgeable Range Attacks
⚪ Last updated 2021⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (12 images)
🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #1 of 37 Combat mods in this game by downloads
📋 About This Mod
The enemy projectiles in Skyrim are ridiculously fast. You cannot dodge or block them by reaction time, all you can do is to sidestep and juke the enemies to miss. While in most modern action combat game, enemy range attacks can be dodged, which rewards skillful gameplay instead of stat-check.
Action Based Projectiles (ABP) is inspired by (SGC) Dodgeable Arrows Spells and Shouts. But with tweaked speed to fit my playstyle more. (Distar's setting is too slow for my taste. ) I tested several numbers and the result below are best-fit for me, you can change them if you prefer different speed.
With True Directional Movement's lock-on and predictive projectile aim support, you no longer need to worry about slow projectile speed causing missed attack.
Below you can see some of the speed changes I made.
Fire spell projectiles: 2500-3200 --> 1000
Frost spell projectiles: 2500 --> 1000 (Frost Storm from 512 to 500)
Shock spell projectiles: 1000 (lightning bolt/chain lightning/thunder bolt changed from instant beam attack to missile attack so you can actually dodge those)
Spider split: 2000 --> 1000
Chaurus split: 2000 --> 1000
Dwarven spider shock bolt: 1000 (changed from instant beam attack to missile attack)
Dwarven sphere bolt: 3600 --> 2500
Riekling spear: 2000 --> 1500
Ash Spawn projectiles: 2200 --> 1000
Ash Guardian projectiles: 2500 --> 1000
Seeker projectiles: 1200 --> 1000, 600 --> 500
Dragon shouts/projectiles: 1200-2500 --> 1000
All arrows: 3600 --> 2000, gravity 0. 35 --> 0. 2
All bolts: 5400 --> 2500, gravity 0. 35 --> 0. 2
Compatibility
Any mods that changed the Projectile records are not compatible but can be easily patched. I suggest to check in Xedit to see if there are any conflicts.
If you want to apply the changes to your custom spell or arrow mods, just follow the above reference and tweak them in Xedit. (All spell speed are standardized to 1000. )
Action Based Projectiles Patches for Random Mods by deskydesky.
Action Based Projectiles Patches - RoM and Mysticism by Blackread.
Recommendation
True Directional Movement - Modernized Third Person Gameplay
Enemy Magelock - NPC Magic Casting Commitment
Action Based Projectiles - Dodgeable Range Attacks tweaks projectile speeds in games to make enemy ranged attacks dodgeable, similar to modern action combat. With 2,439 endorsements and 1.0M downloads, it's a popular combat overhaul for players seeking more dynamic encounters.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust with 2,439 endorsements and 1.0M downloads
- Simple concept that directly improves combat flow
- Works across multiple games, not just one title
⚠️ Cons
- Last updated in 2021, so may be outdated for current game versions
- No detailed instructions or compatibility notes provided by the author
- Only tweaks projectile speed—no other combat changes
For action-oriented players who want to dodge enemy attacks like in Dark Souls or Zelda. Perfect for those who find vanilla projectiles too fast to react to. Skip if you prefer realistic projectile physics or want a full combat overhaul.
💡 Beginner Tips
- Check if your game version is compatible since the mod hasn't been updated since 2021.
- Test in a low-stakes fight first to get a feel for the new dodge timing.
- If you're using other combat mods, load this one after them to ensure it takes effect.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- deletepch
- Version
- 1.1
- Downloads
- 1,000,099
- Endorsements
- 2,439
- Category
- Combat
- Created
- 8/27/2021
- Updated
- 9/1/2021
🔧 How to Install Skyrim Mods
Download from Nexus.
📖 Full step-by-step install guide for Skyrim →
Visit the official mod page for specific installation instructions for this mod.
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