Sands of Time Sleeping Encounters Standalone Module
⚪ Last updated 2019⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 6.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #2 of 22 Combat mods in this game by downloads
📋 About This Mod
Requires: SKSE, and SkyUI.
Hush little baby, don't be scared. . . There is nothing anybody can do to sooth away your sweet little nightmares.
And when the shadows start to encroach, it'll be too late and your poor little life will have croaked.
(This mod is NOT intended to be used along with SoT.)
SUMMARY:
This is a standalone of one our most prominent features from our main mod (prior to being completely pulled from our main mod, and given extra special treatment). This adds a risk to any time you sleep in the game. Of course, homes are safe havens and excluded. Further, there is a way to mark up to 6 locations as safe for those players that use custom homes.
Obviously, this will benefit those that use a "needs" mod that requires sleeping. Immersion is greatly enhanced since now you know that you will need to make sure you are properly rested before setting out on an adventure.
The mod is a lightweight and only has three scripts: the MCM script, the quest event script, and a creation kit made script to support the quest event script. A single mod script only runs once when you sleep--no other time. There is no need for any DLCs, no heartbeat scripts, no cloaking scripts, and in fact, zero resources are used up except for when the spawns appear.
Sleeping Encounters start off with a likelihood of 3% to 75% depending on where you are sleeping. See list below:
1) Inn............................................. 5%
2) Dungeon..................................... 75%
3) Draugr Cave................................. 75%
4) WinterHold College....................... 15%
5) Jorrvaskr Comapnions Hold............ 5%
6) Players Home................................. 0% no chance and hard-coded as such
7) Any other place............................ 50%
Additionally, as stated earlier, the player can designate any six locations in the game as safe for sleeping using the MCM Menu.
Who actually attacks the player while sleeping is determined in part by where the player sleeps. If in the college it will
This standalone module for Sands of Time makes sleeping in Skyrim dangerous, with encounters triggered based on location. It removes the safety of sleeping anywhere, adding risk to rest. With 1,835 endorsements and 27,846 downloads, it's a popular combat overhaul addition.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 1,835 endorsements and 27,846 downloads.
- Adds a fresh layer of danger to a previously safe mechanic.
- Standalone module means you don't need the full Sands of Time suite.
⚠️ Cons
- Last updated in 2019 — may be incompatible with the latest Skyrim versions.
- Potential for unexpected difficulty spikes during rest.
For Skyrim players who want to add tension to resting and enjoy combat surprises. If you're tired of sleeping safely in dungeons, this mod is for you. Skip if you prefer a relaxed, uninterrupted rest system.
💡 Beginner Tips
- Make sure you have the required mods (like Skyrim Script Extender) installed, as many combat mods rely on them.
- Test sleeping in a safe area first to understand the new mechanics before venturing into dungeons.
- Check the mod's compatibility with your other combat overhauls to avoid conflicts.
📊 Mod Details
- Game
- Skyrim LE Mods
- Author
- The SOT Team
- Version
- 18.1
- Downloads
- 27,846
- Endorsements
- 1,835
- Category
- Combat
- Created
- 12/30/2013
- Updated
- 3/17/2019
🔧 How to Install Skyrim LE Mods
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