Possessive Corpses no more lazy zombies and shy nirnroots

⭐ ⭐⭐⭐ (12,159 endorsements) 📥 278,263 downloads 📌 v1.8 📅 12/25/2011
⚪ Last updated 2012

By Amgepo · Bug Fixes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/17/2012 📅 Created: 12/25/2011
⚠️ Install Order · 3 steps
1🛠️ SKSE — Skyrim Script Extender Download ↗
2🔧 USLEEP — Unofficial Skyrim Legendary Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #20 of 45 Bug Fixes mods in this game by downloads

📋 About This Mod

Possessive corpses, no more lazy zombies and shy nirnroots. Link to Betsoft thread --------------------- WHAT THIS MOD DOES: --------------------- 1. -Weapons from dead actors are cleaned properly by the game on respawning. 2. -Reanimated actors won\'t left ash piles. Instead they will fall dead again (you can raise them again). This feature, is optional and no longer necessary. As I like it a lot, I\'m extending it in the off-spin of possessive corpses Necromancy 101 (you can just overwrite the pex file from this mod with the one from Necromancy 101, it only adds more features). 3. -Nirnroot plants won\'t generate new glows. Previous ones will be removed. So, you won\'t need to delete them from the game on your own. 4. -All body remains like ash piles (from creatures and from reanimated actors if you delete the script avoiding this), ice piles, ghostly remains and wisp cores will be correctly deleted from the game once you are far enough from the cell where they have been originated. 5. -The amount of arrows per cell (not counting the ones in inventories, droped or attached to actors has been reduced from 15 to 5. This mod, changes the iDeathDropWeaponChance game setting from 100 to 0. This way, actors won\'t drop their weapons when killed (the weapon may appear separated from them, but they are considered not dropped by the game). What you will notice is that you won\'t have the option to take a just dead actor\'s weapon from the floor, to do so you\'ll need to access the actor inventory, activating either the actor or the weapon. ----------- WHY?: ----------- When a dead actor drops a weapon, while the actor is removed from game at cell respawning, the weapon is not removed. When a dead actor is reanimated, when the effect fades, it crumble to ashes and those ash piles aren\'t removed and even create more ash piles (The ash pile from wisp mother though IS removed properly, both types of ghostly remains, ice piles and wisp cores remain in game forever -I\'ll try solving this in next releases-). The glow of the nirnroot is applied even if you haven\'t harvest it and when you do harvest the plant only the last applied glow is removed, this way, each time a nirnroot you didn\'t harvest have a respawn a new non-removable glow bloats the saved game. Talking further about the weapons case, in theory, this effect shouldn\'t be very noticeable, as the only needed data are the weapon base ID, Ref ID, X, Y and Z positions and the angles. But as you can see in the objects placed in the world in previous games, there are other variables that while won\'t be used in this case are reserved and occupy space. With all of this, I think each weapon dropped weights around 200 bytes (unless object data parts are assigned dynamically, in which case unused ones wouldn\'t have a reserved space and the file could be as small as 36 bytes, but I found this quite improbable). Even this way, 5000 weapons m

🤖 AI-enhanced — based on mod data

This bug fix mod reduces save file bloat by removing persistent ash piles, preventing killed NPCs from dropping weapons, and stopping nirnroot respawning and glow. It also reduces arrow spamming. Compatible with game version 1.4 and earlier, with 12,159 endorsements and last updated in 2012.

✨ Key Features

Eliminates permanent ash-like remains to reduce save size.
Prevents killed NPCs from losing their weapons.
Stops nirnroot glow and root spawning.
Reduces arrow spamming.
Compatible with game version 1.4 and previous versions.

📊 Pros & Cons

✅ Pros

  • Community favorite with 12,159 endorsements and 278k downloads.
  • Tackles save bloat directly, a real issue for long playthroughs.
  • Simple bug fixes that improve game stability without changing core gameplay.

⚠️ Cons

  • Last updated in 2012, so it may not work with newer game versions or DLC.
  • The mod's effects on gameplay balance are not fully explained, so some players might find changes unexpected.
🎯 Is This For You?
For Skyrim players who are tired of bloated save files and want to clean up leftover ash piles and weapon drops. Also for those who find nirnroot respawning annoying. Skip if you're on the latest game version or want more comprehensive bug fixes.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since the mod is from 2012, check if your game version is 1.4 or earlier before installing.
  • If you're using a mod manager, you can install it manually by dropping the files into your Data folder.
  • Consider using a save cleaner tool alongside this mod to further reduce save size.

📊 Mod Details

Game
Skyrim LE Mods
Author
Amgepo
Version
1.8
Downloads
278,263
Endorsements
12,159
Category
Bug Fixes
Created
12/25/2011
Updated
2/17/2012

🔧 How to Install Skyrim LE Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim LE →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Skyrim LE commands, item IDs, and more.

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