Improved Weapon Balance

⭐ ⭐ (256 endorsements) 📥 10,809 downloads 📌 v1.2.1 📅 10/17/2024
🟠 Updated over a year ago

By Andrew Creekmore · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/25/2024 📅 Created: 10/17/2024

🔍 Analysis

  • 👍 2.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #1 of 25 Gameplay mods in this game by downloads

📋 About This Mod

Targeted adjustments to weapons, increasing their viability while improving overall balance. Multiple versions and add-ons available.

OVERVIEW

Weapons feel a bit underpowered in a straight-up fight, which works in the context of this setting and encourages careful exploration, but can be somewhat frustrating in certain circumstances (open combat with groups, later game boss fights). Additionally, firearm focus behavior (crosshair tightening and any corresponding stat change) is inconsistent across weapons. This mod attempts to address these concerns and improve overall balance, without making James feel too powerful. Damage output has been selectively and conservatively increased, while handling and capacity adjustments have been made to compensate and maintain combat tension.

Melee weapons (excluding the chainsaw) have had a 25% buff to their damage. Firearms have had tweaks to secondary stats, along with damage buffs for the shotgun (20%) and rifle (25%). The handgun does not receive a damage boost by default, but a 20% buff is available via an optional add-on. An optional chainsaw add-on is also available, balancing it for use as a strong "standard" melee weapon.

Balanced around Hard difficulty - mileage may vary on lower settings.

Alternate "buff-only" Lite version also available.

Alternate Melee-only version also available, if the firearm adjustments aren't to your preference.

Alternate "nerf-only" Hardcore version also available, with a flat 50% weapon damage reduction.

All versions are fully compatible with Extreme Difficulties (see installation instructions below).

Also compatible with my other SH2R mod, Never Holster Weapons.

==// Melee //==

Wooden Plank

• Damage increased:  25   →  31

Pipe

• Damage increased:  36   →  45

Chainsaw (optional)

• Damage decreased:  400   →  135

The standard melee weapons are appropriately scaled relative to one another, but a small damage bump helps enemies go down a bit faster. The chainsaw can now be (optionally) approached as a strong but more balanced "regular" melee weapon.

==// Firearms //==

Handgun

• Unfocused spread decreased:    →

• Focused spread decreased:    →

• Focus gain speed increased:  1. 0   →  1. 35

• Focus movement penalty added (optional)

Slightly faster reticle focusing and increased overall accuracy to both aid and incentivize tactical leg/knee shots to setup melee finishers. No change to damage, emphasizing the weapon's role as a tool, but an optional 20% buff is available as an add-on.

Movement (character, not camera/aiming) now decreases focus, similar to the rifle and most games with these mechanics, affecting both reticle bloom and accuracy. This isn't present in the Lite version, however, and can also be selectively disabled via optional add-on if you prefer the vanilla behavior.

Shotgun

• Damage increased:  35    →  42

• Focused spread decreased:    →

• Unfocused spread increased:    →  (optional)

• Ammo capacity decreased:  6   →  4 (optional)

In the vanilla game, this weapon's focused/unfocused states have the same accuracy/spread values, rendering stopping movement to line-up your shot meaningless; to remedy this,  spread when focused (which is most of the time when not moving, as the focus gain speed is very high by default) has been slightly tightened so more of the 6 pellets are likely to hit your target, while unfocused spread has an (optional) corresponding increase. Additionally, the shotgun's received an (optional) reduction in ammo capacity to balance the damage increase.

Rifle

• Damage increased:  150   →  187

• Focus gain speed increased:  1. 0   →  1. 15

• Ammo capacity decreased:  4   →  3 (optional)

The rifle gets a slight boost to handling and a larger one to damage, with an optional capacity reduction to offset the change and maintain tension.

HARDCORE MODE / EXTREME DIFF

📊 Mod Details

Game
Silenthill2 Mods
Author
Andrew Creekmore
Version
1.2.1
Downloads
10,809
Endorsements
256
Category
Gameplay
Created
10/17/2024
Updated
10/25/2024
Tags
Fair and balanced

🔧 How to Install Silent Hill 2 (2024) Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Silent Hill 2 (2024) →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Silent Hill 2 (2024) commands, item IDs, and more.

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