Real Era Stop

⭐ — (0 endorsements) 📥 43,323 downloads 📅 3/10/2017
⚪ Last updated 2023

By 76561198261334791 · Mod, Gameplay, Base Game, Rise and Fall, Gathering Storm, Game Setup

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 4/13/2023 📅 Created: 3/10/2017

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #1 of 5 Mod, Gameplay, Base Game, Rise and Fall, Gathering Storm, Game Setup mods in this game by downloads

📋 About This Mod

New v3.3 as of 13.04 - Elizabeth's ability fixed, should prevent game crashes. Allows to stop the game at a specific Era, from Classical to Information. This mod literally removes all techs, civics, and items associated with them that are from eras past the last one. For R&F it also removes Game Eras past last one, so the game won't accidentally progress into the next era. Important! The Last Era is set via Advanced Options when the game is created. See the attached screenshot. The Calendar is set also in Advanced Options by selecting it from Game Speed dropbox. Do NOT use "No turn limit" option when setting up a game - see Known Issues. CivFanaticsGitHub (RES) How to use When you create a game, go to the Advanced Options and choose Last Era from the dropdown list. See the screenshot. There is also "Future Era" available and this is a default option since v3.2. This allows for the mod to stay enabled all the time and just use it whenever you need. Custom Calendars (optional functionality for better immersion) Allows you to choose in Advanced Options a custom Game Speed that will make the dates displayed in the top right corner aligned with chosen Last Era. E.g. if you choose Renaissance, after 500 turns the date will be 1745 AD. Or if ou choose Medieval, after 500 turns the date will be 1400 AD. Please note that these calendars are only for standard game speeds. Notes The mod is designed to be used together with Real Tech Tree. RTT fills gaps in trees so the Future Tech and Future Civic will work as intended. You can use RES without RTT, but due to many gaps in vanilla trees, there will be techs and civics "hanging" without connection to FutTech/FutCivic. For balance purposes if you choose Medieval as the last Era, Monarchy is removed from the tree. It's because other 2 govs from 2nd tier govs are not available until Renaissance. Shipwrecks are moved earlier if last Era is Industrial or Modern. It seems that without them game crashes when an Archaeologist is trainie

New v3. 3 as of 13. 04 - Elizabeth's ability fixed, should prevent game crashes. Allows to stop the game at a specific Era, from Classical to Information. This mod literally removes all techs, civics, and items associated with them that are from eras past the last one. For R&F it also removes Game Eras past last one, so the game won't accidentally progress into the next era. Important! The Last Era is set via Advanced Options when the game is created. See the attached screenshot. The Calendar is set also in Advanced Options by selecting it from Game Speed dropbox. Do NOT use "No turn limit" option when setting up a game - see Known Issues. CivFanaticsGitHub (RES) How to use When you create a game, go to the Advanced Options and choose Last Era from the dropdown list. See the screenshot. There is also "Future Era" available and this is a default option since v3. 2. This allows for the mod to stay enabled all the time and just use it whenever you need. Custom Calendars (optional functionality for better immersion) Allows you to choose in Advanced Options a custom Game Speed that will make the dates displayed in the top right corner aligned with chosen Last Era. E.g. if you choose Renaissance, after 500 turns the date will be 1745 AD. Or if ou choose Medieval, after 500 turns the date will be 1400 AD. Please note that these calendars are only for standard game speeds. Notes The mod is designed to be used together with Real Tech Tree. RTT fills gaps in trees so the Future Tech and Future Civic will work as intended. You can use RES without RTT, but due to many gaps in vanilla trees, there will be techs and civics "hanging" without connection to FutTech/FutCivic. For balance purposes if you choose Medieval as the last Era, Monarchy is removed from the tree. It's because other 2 govs from 2nd tier govs are not available until Renaissance. Shipwrecks are moved earlier if last Era is Industrial or Modern. It seems that without them game crashes when an Archaeologist is trainie

📊 Mod Details

Game
Sid Meier S Civilization Vi Mods
Author
76561198261334791
Version
N/A
Downloads
43,323
Endorsements
0
Category
Mod, Gameplay, Base Game, Rise and Fall, Gathering Storm, Game Setup
Created
3/10/2017
Updated
4/13/2023

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