Improvements Patch

⭐ — (0 endorsements) 📥 11,531 downloads 📅 2/25/2017
⚪ Last updated 2019

By 76561197977614481 · Mod, Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 4/3/2019 📅 Created: 2/25/2017

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #128 of 337 Mod, Gameplay mods in this game by downloads

📋 About This Mod

Civ 6 Improvements Patch makes general changes aimed at making Civ 6 more fun while keeping the essence of the game the same. More details here: https://forums.civfanatics.com/threads/mod-civ-6-improvements-patch. 601878/ UPDATED FOR GATHERING STORM *Compatible with: - Moar Units - AI+ - EQUI - R. E. D Modpack - Dynamic Diplomacy -Immersive Dialogue - Most other mods Focus areas - Making the game more interesting and fun. - Addressing tech research going too fast in mid-late game. - Creating more meaningful choices though a major overhaul of policies. - Adding new buildings to plug the gap in buildings that occurs in the mid-game and to make the game more enjoyable - Improving natural wonders. - Resolving under-powered sea-tiles / coastal cities. Detailed list of changes ==General Changes== - Major overhaul of almost all policies. Policies are now far more strategic and have big implications to play-style. -Overhauled District costs – now only take 1 turn to build, however the population required to build Districts has been drastically increased. This will hopefully make district strategy a little more compelling. - Added many new buildings with unique effects to provide players with more choices. - Tech / Era speeds - Reduced Tech and Civic boosts (Eureka, inspirations) to now increase tech by 30%, was 50%. - Tech / Era speeds - Increased tech and civic costs based on era. Approx. 1. 3x in midgame to 2x in late eras - Natural Wonders - Increased tile yields slightly for all Natural Wonders - Reduced the 1 envoy city state bonus. This is to prevent randomness from playing such a big part in the start of the game when the first person to meet gets a free envoy and therefore a huge bonus. - Housing - Starting city housing in non-fertile land increased by +1 - Builders can now add +20% production instantly towards building a district for a builder charge. Aztec bonus increased to +50% production to compensate. - Oligarchy government overhauled. Now incre

📊 Mod Details

Game
Sid Meier S Civilization Vi Mods
Author
76561197977614481
Version
N/A
Downloads
11,531
Endorsements
0
Category
Mod, Gameplay
Created
2/25/2017
Updated
4/3/2019

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