Plot's Roads And Movement v1.02

⭐ — (0 endorsements) 📥 5,115 downloads 📅 2/24/2017
⚪ Last updated 2017

By 76561197986197242 · Mod, Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 2/24/2017 📅 Created: 2/24/2017

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #246 of 337 Mod, Gameplay mods in this game by downloads

📋 About This Mod

--NOTE: I am no longer supporting this mod. For GS and later versions, see similar mods by DB https://steamcommunity.com/sharedfiles/filedetails/?id=1546339539 for the modern unit speed buff and http://steamcommunity.com/sharedfiles/filedetails/?id=1512164583 for the roads buff. The author lists them as "inspired by" this mod, but they are not identical, so see his notes for the details on them. Plot's Roads and Movement v1. 02 =============================== Changes ------- - Builders construct roads. - Builders' cost does not increase. - Roads are more effective. - Modern and later units get 50% movement bonus for land, 100% movement bonus for sea and air. Purpose ------- The 1 UPT rule combined with nerfs to movement and roads compared to previous Civ versions makes wars and even basic movement interminably slow and painful. The road nerfs in particular remove an important tactical element of the game--sending workers with your army to build roads as they go. Historically, Rome built its road network primarily to enhance the movement of its legions--but the vanilla classical roads do nothing on 1 movement point tiles. So, first this mod buffs roads. Since military engineers come fairly late, builders now construct roads. Since this means buying a lot more builders, builders' cost no longer scales with the number bought. Late game units are generally stuck with the same movement points as their ancient versions. A tank blitzkrieg is brought to a halt by a hill. End-game naval units, which can't even use the pathetic roads, crawl across the map like they're still using oars and sails. And end game bombers that should be able to strike across continents can barely cover the distance between a few cities. So, secondly, the movement points of modern and later era units are buffed by 50% for land units and 100% for air and sea units. Road Effects ------------ Ancient 1/2 movement cost, supports bridges Classical 1/2 movement cost Industrial 1/4 movement cost Modern 1/

📊 Mod Details

Game
Sid Meier S Civilization Vi Mods
Author
76561197986197242
Version
N/A
Downloads
5,115
Endorsements
0
Category
Mod, Gameplay
Created
2/24/2017
Updated
2/24/2017

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