Modular Adjacency Bonuses Example(模块化相邻加成:区域相邻加成)
🟡 Updated this yearPreview
🔍 Analysis
- 👍 0.0% endorsement rate
- ✅ Updated 44 days after the latest game patch — actively maintained
📋 About This Mod
This mod adds a wealth of district bonuses as examples of the modular adjacency bonus core City Center: Unlocks latitude and polar information after researching Cartography Dam: +1 Food +1 Production for each adjacent river segment Aqueduct: +1 Food for each adjacent freshwater lake; +1 Production per own water level; gains 20% of the total adjacent water levels as Housing Canal: +2 Gold for each working citizen within 2 rings Industrial Zone: Gains 34% of the total adjacent road levels as Production; +10% Production multiplier per road level on the current tile Encampment: Gains 5% of the district's defense strength as Production; increases Production based on the district's remaining HP percentage and the wall's remaining HP percentage; +1 corresponding Strategic Resource for each adjacent Strategic Resource Neighborhood: +0. 5 Housing for each adjacent district; +0. 3 Production per city Population; +1 Gold per city's Surplus Housing Commercial Hub: +1 Gold for each outgoing trade route from the city; +1 Gold for each incoming trade route to the city; the player's total trade route capacity provides a 5% Gold bonus to the Commercial Hub Entertainment Complex: +0. 5 Amenity for each adjacent district; +1 Amenity for each adjacent Luxury Resource; +1 Gold per city's Surplus Amenity Water Park: +0. 5 Amenity for each adjacent district; +1 Amenity for each adjacent Luxury Resource; +1 Gold per city's Surplus Amenity Aerodrome: +0. 5 Air Slot for each adjacent district; +1 Tourism for each Air Slot within 3 rings; +1 Trade Route per own Air Slot Diplomatic Quarter: +1 Influence +1 Diplomatic Favor for each adjacent district Government Plaza: +0. 5 District Slot +1% Civic Boost +1% Technology Boost for each adjacent district Theater Square: +10% Culture adjacency bonus and +1% Civic Boost per working citizen in the district; +1% Culture adjacency bonus per Civic owned by the player Campus: +10% Science adjacency bonus and +1% Technology Boost per working citizen in the distr
📊 Mod Details
- Game
- Sid Meier S Civilization Vi Mods
- Author
- 76561198864459088
- Version
- N/A
- Downloads
- 7,889
- Endorsements
- 0
- Category
- Gameplay, UI, Districts, Mod
- Created
- 2/17/2025
- Updated
- 6/19/2026
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