GOVERNOR SPY ENNIS

⭐ — (0 endorsements) 📥 7,777 downloads 📅 10/4/2023
🟠 Updated over a year ago

By 76561199334491376 · Mod, Gameplay, Rise and Fall

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 8/20/2025 📅 Created: 10/4/2023

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

This mod provides the player with a new governor, the spy Ennis The governor production considered the issue of balance, strength design is as close to the original as possible. Of course, the mod also has a tendency to be fun. Complete the project provided by the Governor to make two other civilizations go to war (Inducing war, the core of this mod) Hopefully, Ennis will provide you with more gameplay options :) Currently supported languages Simplified Chinese (written by myself) Traditional Chinese (translated by myself) English (translated and proofread by myself) Russian (provided by @ Tassadar) Languages where translation patches can be found Japanese (the mod itself does not support it, but there is a Japanese translation patch mod in the creative workshop.). You can search for 'Japanese Translation: Governor Pack' on @ adon Thank you to myself and two international friends:) The spy -- ENNIS Three-round deployment Basics Criminal governance City +1 Amenity ,+5 Identity ,+2 Production Upgrade Precise rescue City -2 Gold and -15% Gold,+1 Amenity ,+5 Identity ,+1 Production,+10% Production Intelligence cover Your armies in this city center gain +3combat strength in 7 plot. After Ennis took office, the capital acquired units: fake armies. A non-combat unit. Make surrounding enemy units -4 Combat Strength when within 4 plot of Ennis's city, otherwise -2 collect Spy instinct When the city produces spies +30% Production, the spies can be upgraded once initially. Foreign spies in this city all action level -2 finally misinduction Unlock item: Irreparable After the completion of the project, two other civilizations within 10 squares of the city center go to war, with +1 diplomatic visibility for these two civilizations. Productivity +100% in the city where the project was conducted (Productivity requirements are twice as high as average regional projects) When the project is completed, it will be declared by the smaller numbered civilization, and if the civilization ha

📊 Mod Details

Game
Sid Meier S Civilization Vi Mods
Author
76561199334491376
Version
N/A
Downloads
7,777
Endorsements
0
Category
Mod, Gameplay, Rise and Fall
Created
10/4/2023
Updated
8/20/2025

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