Real Rivers for Random Maps
🟠 Updated over a year agoPreview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
A map generation mod. Several new map types are available, in which there are 1-tile-wide rivers, which are called Great Rivers. Other maps do not generate such rivers. Also adds a new game mode, introducing new districts, buildings, units, and improvements adapted to the Great River, new water roads, and unique bonuses from the Great River. Please give me a thumb if you find this mod interesting! What's new: New water terrain, Great River. Thanks to the Nile river in the scenario! New route type, built by a new support unit in the water! Play Civilization VII in Civilization VI ! Gameplay changes: Scouts, settlers and traders can enter Great River tiles (but not Coast) after sailing Tech. Cities adjacent to Great River tiles get +1 housing and +1 amenity. Preserve districts provide +1 culture and +1 faith for Great River (Cataracts and Canyons) tiles. Great River tiles provide adjacent yield changes for improvemnts and districts, please check the pedia in game for details. Related mods: Skylar Saphyr's Maps now support Great Rivers! ワークショップにある枫叶氏のReal River for Random Maps MODを日本語化 Great Rivers Regional Identities Real Rivers Map: Silk Road and Nile Russian Translations Note: Requires New game version, and suggests using Windows. May fail using Android. Thanks: jidong, IthildinX, bottlep, Chuanyin, PPK Recent updates: 2025. 01. 25 Add models for Great River (Cataracts and Canyons), Pontoon Bridges, Water Traps, and Large Dam!
📊 Mod Details
- Game
- Sid Meier S Civilization Vi Mods
- Author
- 76561198864152314
- Version
- N/A
- Downloads
- 37,257
- Endorsements
- 0
- Category
- Mod, Gameplay, UI, Units, Gathering Storm, Buildings, Districts, Game Balance, Game Setup, Map Packs, Map Utilities, Skins
- Created
- 8/13/2023
- Updated
- 7/19/2025
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