Enhanced Districts Adjacencies

⭐ — (0 endorsements) 📥 7,100 downloads 📅 7/25/2023
⚪ Last updated 2023

By 76561198375999889 · Mod, Gameplay, Base Game, Rise and Fall, Gathering Storm, Buildings, Districts, Game Balance

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 7/26/2023 📅 Created: 7/25/2023

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #6 of 6 Mod, Gameplay, Base Game, Rise and Fall, Gathering Storm, Buildings, Districts, Game Balance mods in this game by downloads

📋 About This Mod

Try to match the vanilla and realistic flavors as much as possible, adding more adjacent bonuses to the district. Most adjacent bonus designs are relatively restrained, with a focus on adding more flavors and choices, allowing players to build districts such as communities and entertainment centers that are largely abandoned by difficult players. Attention: I am too lazy to proofread and translate the description, so the following text has been translated by Google Translation, with only rough modifications made. However, it cannot be guaranteed that every word used will be the same as in the game. Please understand. Attention: Because this mod has been adapted for special regions (such as the Maya Observatory), if there is a lack of dlc, an error will be reported!!! Perhaps when I have time, I will isolate the parts that require DLC separately. The industrial zone, campus, holy site, theater square, and commercial center form a cycle, with each district forming a special adjacent bonus with the other two districts. For example, if the campus is adjacent to the industrial zone, the industrial zone+2 science , and the campus+2 production. This design is based on a kind of realistic flavor design that can support each other between different districts. For example, the matching of the campus and the holy place comes from the promotion of Scholasticism to the development of both sides. This type of additional bonus is not subject to the bonus of the policy card which doubling the output, it is only an additional option that is relatively balanced. Meanwhile, in the above districts, adjacent districts of the same type provide a+1 bonus to each other. For example, if two holy sites are adjacent, both will receive a+1 bonus to their faith . The encampment will receive corresponding+2 bonuses from campuses, holy sites, and industrial zones, but will not provide bonuses to any other adjacent districts. Some special districts can also provide additional bonuses for specific

📊 Mod Details

Game
Sid Meier S Civilization Vi Mods
Author
76561198375999889
Version
N/A
Downloads
7,100
Endorsements
0
Category
Mod, Gameplay, Base Game, Rise and Fall, Gathering Storm, Buildings, Districts, Game Balance
Created
7/25/2023
Updated
7/26/2023

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