Foreign Resource Extraction 3.0

⭐ — (0 endorsements) 📥 11,454 downloads 📅 1/28/2023
⚪ Last updated 2024

By 76561198063972586 · Mod, Gameplay, Units, Base Game, Rise and Fall, Gathering Storm, Buildings, Civics, Civilizations, Climate, Districts, Game Balance, Technologies

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 7/1/2024 📅 Created: 1/28/2023

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

No More Late Game One Tile Island Cities Settled for a Single Uranium. This Mod adds 4 improvements which are copies of the existing strategic resource improvements. (Mine, Pasture, Oil Well, Oil Rig) These improvements inherit properties from the database so they should be compatible with any mods. If you have any issues drop me a comment. These Foreign Improvements can be built outside of your main territory. (like Airfields) But now culture bombs the tile making it a part of your capital so you can actually accumulate resources from the improvement. This allows you to gain access to resource far away from your lands without having to settle entire cities which you would then have to manage. What Changed in 3. 0 Added a way for automatic localisation, for adding " (Foreign)" to the end of the name of the new improvements. This is currently only changed for en_us, other languages should inherit the name of the normal improvement. Please feel free to contact me with the correct translations for your language and I will add them to this mod. Fixed several bugs with the scripting, it now checks exclusively for the new improvements. What Changed in 2. 0 Added new improvements to reduce most of the previous problems that were occurring by trying to add functionality to the original improvements. One of the main reasons for this change is that it means you can once again build improvements in city states you are the suzerain of. More balanced. The new Foreign Improvements when pillaged or removed will destroy the territory they granted. This means that you cannot plant an Foreign Improvement to gain extra territory in the early game as it would have to be destroyed to be useful. These Foreign Improvements are identical except for the fact that they do not grant extra yields, this also means that the Foreign Improvement will not be recommended over the original improvement which does not have the downside of destroying territory when it is removed. Any feedback appreciated.

📊 Mod Details

Game
Sid Meier S Civilization Vi Mods
Author
76561198063972586
Version
N/A
Downloads
11,454
Endorsements
0
Category
Mod, Gameplay, Units, Base Game, Rise and Fall, Gathering Storm, Buildings, Civics, Civilizations, Climate, Districts, Game Balance, Technologies
Created
1/28/2023
Updated
7/1/2024

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