Modern Building Expansion

⭐ — (0 endorsements) 📥 8,622 downloads 📅 4/5/2022
⚪ Last updated 2023

By 76561198042020926 · Mod, Gameplay, Gathering Storm, Buildings

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 12/24/2023 📅 Created: 4/5/2022

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #12 of 14 Mod, Gameplay, Gathering Storm, Buildings mods in this game by downloads

📋 About This Mod

Add buildings that will appear in the late game from the Industrial Era to the Information Era. It includes new buildings in the City Center and 4th tier buildings in the Specialty district. Each building has a powerful effect but requires large amounts of Power and Population and should be built in a large, well-developed city. This mod was originally created as an extension module for Colony and Empire, but can also be used standalone. Each building does not have a 3D model due to corner-cutting, so there is no pressure on the asset limit and the operation is highly stable. The icons are borrowed mainly from the SimCity series. List of Buildings Currently, the following buildings are included. - Sewage Treatment Plant: Unlocked by Sanitation. +50% Population growth rate if the city is Powered. - Waste-to-Energy Plant: Unlocked by Synthetic Materials. Provides +2 Power for every 10 population (maximum +10 Power). - Police Station: Unlocked by Radio. +8 Loyalty per turn. +2 Amenities if the city is at maximum Loyalty. - Water Purification Plant: Unlocked by Sanitation. +10% Food if the city is Powered. - Military Research Institute: Unlocked by Combined Arms. Gain Science equal to 25% of the unit's cost when a military unit is created in this city. Strategic Resource Stockpiles increased +10 (on Standard Speed). - Container Terminal: Unlocked by Synthetic Materials. +1 Food, +1 Production, and +2 Gold on all Ocean tiles for this city. +2 Food, +2 Gold for the origin and destination of international Trade Routes to this city. - Haunted Attraction: Unlocked by Cultural Heritage. +10 Tourism. +100% religious pressure from this city to adjacent cities. +1 Faith per specialty district in this city. - Aerospace Laboratory: Unlocked by Satellites. Only works if the city is Powered. +20% Science in this city. +50% Production toward Space Race projects. - Telecom Facilities: Unlocked by Telecommunications. O

📊 Mod Details

Game
Sid Meier S Civilization Vi Mods
Author
76561198042020926
Version
N/A
Downloads
8,622
Endorsements
0
Category
Mod, Gameplay, Gathering Storm, Buildings
Created
4/5/2022
Updated
12/24/2023

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