CypRyan's Wide & Tall
⚪ Last updated 2024Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #4 of 6 Mod, Gameplay, Base Game, Rise and Fall, Gathering Storm, Buildings, Game Balance mods in this game by downloads
📋 About This Mod
Makes Tall play viable and balance it out with Wide play. This mod aims to be minimal invasive! When playing wide you should experience no change in gameplay, at all. Most significant Changes and Mechanics Boosted City Growth The more eras progress and the fewer cities you have, the more the city growth is boosted. Yield Bonus for Tall Empires Large cities in empires with few cities receive yield bonus on Science, Faith, Culture and Great Person Points. Building Tall Extensions Large cities, once they reach a certain population size, receive Tall Extension Slots. These slots can each be spent on upgrading one of the more advanced buildings in specialty districts. Details Cities with a large population can build more districts and thus can build all types of districts. A large empire generates fewer yields of one type, but will generate all types of yields equally, due to the higher number of district slots available. This mod adds the ability for tall empires to specialize and compete with wide empires. Tall empires will still end up more generalized than wide empires, but they should be able to compete. It is a strategic decision which way to go. Why the Tall Bonus instead of a Wide Penalty? Minimal impact on ordinary playstyle. When playing wide you should recognize not change at all. Since there is no wide penalty in the original game it felt wrong to add one afterwards. Boosted City Growth Empires with low city count receive a population growth bonus. The initially very small growth bonus increases as the game progresses and reaches its peak in the Industrial Era. Yield Bonus for tall Empires Cities with high population get bonus to Science, Faith , Culture and Great Person Points for cities with high population. Empires with 7 or more cities will receive no yield bonuses. The lower the number of cities in your empire, the higher the bonus. This bonus will kick in once a city hits 12 population and gradually scales up until reaching 20 population. Cities with a
📊 Mod Details
- Game
- Sid Meier S Civilization Vi Mods
- Author
- 76561198029238436
- Version
- N/A
- Downloads
- 13,927
- Endorsements
- 0
- Category
- Mod, Gameplay, Base Game, Rise and Fall, Gathering Storm, Buildings, Game Balance
- Created
- 1/3/2022
- Updated
- 8/12/2024
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