Sailor Cat's Emergent Goody Huts
⚪ Last updated 2022Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #6 of 24 Mod, Gameplay, Base Game, Rise and Fall, Gathering Storm mods in this game by downloads
📋 About This Mod
What it does. When the game enters a new era, new goody huts may pop up on the map. How it works. Upon entering a new era, the mod counts your map's remaining goody huts. It then compares that to two numbers: the previous era's count, and a fraction of your map's initial count that is reduced by 10% per era. If the current number of goody huts on your map is below both values, then new goody huts are spawned up to the lower of the two values. But only up to 15% of your map's initial count will ever spawn per era. Example:Your map started with 36 goody huts. With each new era up to 5 new goody huts can spawn. You enter the classical era with 30 goody huts on the map. The map's spawn ceiling has been reduced by 10% to 33. 3 new huts spawn to reach the current limit of 33. Some of these numbers can be changed in steamapps\workshop\content\289070\2683671858\Sailor_EGH_Gameplay.lua by editing the values in the Override section. Compatibility Compatible with Wondrous Goody Huts, Enhanced Goodies, Good Goody Huts, and ARS - Improved Goody Huts.
📊 Mod Details
- Game
- Sid Meier S Civilization Vi Mods
- Author
- 76561197964276619
- Version
- N/A
- Downloads
- 22,956
- Endorsements
- 0
- Category
- Mod, Gameplay, Base Game, Rise and Fall, Gathering Storm
- Created
- 12/16/2021
- Updated
- 9/20/2022
🔧 How to Install Sid Meier’s Civilization® VI Mods
Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.
📖 Full step-by-step install guide for Sid Meier’s Civilization® VI →
Visit the official mod page for specific installation instructions for this mod.
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