Unit Countering No Cross Era

⭐ — (0 endorsements) 📥 3,742 downloads 📅 6/3/2021
⚪ Last updated 2021

By 76561198297959599 · Mod, Gameplay, Units

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 6/20/2021 📅 Created: 6/3/2021

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #7 of 7 Mod, Gameplay, Units mods in this game by downloads

📋 About This Mod

It's anti-physical that pikemen can also gain +10 CS against tanks. This is not a big deal in vanilla, because the latest anti-cavalry unit before AT Crew has a difference of 30 raw CS with Tank. But there might be a mod that makes Anti-Cavalry units hit harder against Cavalries, making Carolean a threat to Tanks, which doesn't sound logical. Features Melee units before Infantry do NOT gain +5 CS against AT Crews. Anti-Cavalry units before AT Crew do NOT gain +10 CS against vehicles (tanks and helicopters). BONUS: Minimum damage is set to 0 from 1. This means, if combat strength difference is too large, the stronger unit might take no damage at all, so 100 pikemen will never bust a tank. Technical Details Melee units from Industrial Era or before can only gain +5 CS against Anti-Cavalry units from Industrial Era or before. Anti-Cavalry units from Industrial Era or before can only gain +10 CS against Cavalries from Industrial Era or before. Units since Modern era are unaffected. They gain CS bonus against whatever they are supposed to. Should work with all mods that add new Melee / Anti-Cavalry / Cavalry units, as well as mods that make Anti-Cavalry units hit harder against Cavalries and like, as long as they do not have a ridiculously high load order. The load order of this mod is 999999.

📊 Mod Details

Game
Sid Meier S Civilization Vi Mods
Author
76561198297959599
Version
N/A
Downloads
3,742
Endorsements
0
Category
Mod, Gameplay, Units
Created
6/3/2021
Updated
6/20/2021

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