Enhanced Civil Infrastructure

⭐ — (0 endorsements) 📥 14,053 downloads 📅 5/15/2021
⚪ Last updated 2021

By 76561198032279821 · Mod, Gameplay, Base Game, Rise and Fall, Gathering Storm, Civics, Districts, Game Balance, Technologies

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 5/19/2021 📅 Created: 5/15/2021

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Improves several Civil Infrastructure gameplay elements incl. Roads, Canals, Mountain Tunnels, Military Engineers (and Bridges if installed). Since it changes parts of "Port Lime - Bridge District", that mod is highly recommended, however it is not required. ##### DISCLAIMER ##### Some people have stated that "Port Lime - Bridge District" has some bugs that can break multiplayer games, so be aware if you play multiplayer. Some design ideas behind this mod: Improve unit mobility with roads Improve strategic naval mobility with more canals Increase the maintanance of Civil Infrastructure and add domestic trade route yields to convert gold into food, production and culture You can now build cities focused on providing food or production to your other cities through trade routes Make Military Engineer more useful by making things they improve more useful ("Enhanced Military Infrastructure" may come at some point) Full list of changes below (if you have balance suggestions, please post them in the comments): Changes Roads Ancient Roads have Movement Cost of 0. 65 (was 1) Medieval Roads have Movement Cost of 0. 5 (was 1) Industrial Roads have Movement Cost of 0. 35 (was 0. 75) Modern Roads have Movement Cost of 0. 25 (was 0. 5) Railroads have Movement Cost of 0. 125 (was 0. 25) Ancient Roads have bridges over rivers Canals Buildable at Engineering Tech (was Steam Power) Buildable on hills Applied by same workaround as other "Canal on Hills" mods since this seems to be somewhat hardcoded This workaround is not compatible with GotLakes and possibly other map scripts, so this part will be disabled if that map script is selected. Provide major adjacency (+2) to Commercial Hubs and Harbors (incl. unique variants) Provides 2 Food, 1 Production as destination for domestic trade routes Provides 2 Gold as destination and origin for international trade routes Provides 1 Housing, because improved infrastructure results in better transport of goods and better mobility e.g. in the outskirts B

📊 Mod Details

Game
Sid Meier S Civilization Vi Mods
Author
76561198032279821
Version
N/A
Downloads
14,053
Endorsements
0
Category
Mod, Gameplay, Base Game, Rise and Fall, Gathering Storm, Civics, Districts, Game Balance, Technologies
Created
5/15/2021
Updated
5/19/2021

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