[WARHAMMER 40k] Da ork civilization led by warboss Gorgutz

⭐ — (0 endorsements) 📥 9,289 downloads 📅 4/11/2021
⚪ Last updated 2022

By 76561199010692680 · Mod, Gameplay, Civics, Civilizations

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 3/20/2022 📅 Created: 4/11/2021

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

"I am da biggest, baddest warboss on this zoggin planet! WAAAAAGH!!" This is the First Mod I made that has new civilization and leader. The ork and Gorgutz are added into the game. The ork has fast grown population, and can produce tons of melee units, when the green tide is coming, no one can stop them. Civilization ability: Unstoppable green tide Gain extra food, extra land melee unit. This ability help the Ork develop faster, and could strike any one at anytime, what an OP ability! Leader ability: I am da biggest and da baddest! Cities do not incur war weariness. City with a garrisoned unit get +25 loyalty per turn. All units recive +15 combat strength when attacking wounded unit. When they eliminate a unit, they heal back to full hit point. All cities should be yours! if they want rebel? send some troop to let em know that you are the big boss! Units Meganobz Ork unique information era unit with Unique promotion tree that replace mechanized infantry. Higher cost and maintenance, but higher combat strength. It don't need strategic resources, but move slower. It also has a unique promotion tree! It will became incredible strong! Building and District Warbase: replace encampment. da boyz hut: replace barracks. da mek shop: replace stable pile o gunz: replace armory. blood axe military academy: replace academy. These stuff got some extra buff! This is my First mod for WARHAMMER 40K, hope you enjoy, and remember, WAAAAAAGH!!

📊 Mod Details

Game
Sid Meier S Civilization Vi Mods
Author
76561199010692680
Version
N/A
Downloads
9,289
Endorsements
0
Category
Mod, Gameplay, Civics, Civilizations
Created
4/11/2021
Updated
3/20/2022

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