Project Metropolis - A Civilization 6 District & Building Extension Mod

⭐ — (0 endorsements) 📥 13,153 downloads 📅 3/17/2021
⚪ Last updated 2021

By 76561198051377756 · Mod, Gameplay, Gathering Storm, Buildings, Districts, Game Balance, Game Setup

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 5/2/2021 📅 Created: 3/17/2021

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Project Metropolis - A Civilization 6 District & Building Extension Mod Overview: This Mod adds a game mode that introduces 9 new minor districts (named Quarters) that function similarly to specialty districts, but doesn't require population and can build more than one in the same city. These quarters support specialty districts, while having their own powerful abilities, 2 tiers of buildings, and specialist slots. A new unit action is added to Builder and Military Engineer that allows them to demolish quarters after the player unlocks Civil Engineering. With the introduction of these quarters and new buildings, there is also a new strategic resource added and unit prerequisites and maintenance resources changes, improvement changes, etc. If you enjoy playing my creations, please consider Donating a Cup of Coffee Quarters: Farmers Quarter. Quarter Buildings: Flood Irrigation. Food Manufacturer. Makers Quarter. Quarter Buildings: Lumberyard. Steelworks. Prayers Quarter. Quarter Buildings: Altar. Inquisition. Traders Quarter. Quarter Buildings: Farmers Market. Outlets. Research Quarter. Quarter Buildings: House of Scribes. Public School. Commons Quarter. Quarter Buildings: Public Fountain. Opera House. Garrison. Quarter Buildings: Watchtower. Panzer Factory. Fishers Quarter. Quarter Buildings: Seafood Market. Fishermans' Wharf. Hamlet. Quarter Buildings: Town Hall. Tourist Center. New Resource and Units Tweaks: New Resource - Steel. No spawning on the map, steel resource can only be obtained by consuming iron and coal using Steelworks buildings. Steel is required for Modern units such as Tank and Artillery. Oil or Niter become maintenance resources for these units. See unit changes for details. Unit Prerequisites & Maintenance: Re-balanced Unit District and Building requirements, strategic resource costs. For details in game descriptions. Improvement Changes: Removed Housing provision from Farm, Pasture, Camp, Plantation and Fishing Boat improvements. New Unit Command

📊 Mod Details

Game
Sid Meier S Civilization Vi Mods
Author
76561198051377756
Version
N/A
Downloads
13,153
Endorsements
0
Category
Mod, Gameplay, Gathering Storm, Buildings, Districts, Game Balance, Game Setup
Created
3/17/2021
Updated
5/2/2021

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