Happiness and Loyalty Deflation
⚪ Last updated 2020Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #6 of 8 Mod, Gameplay, Gathering Storm, Game Balance mods in this game by downloads
📋 About This Mod
Overview Amenities and Loyalty can sometimes seem meaningless: it's not hard to keep your people happy and loyal, and if you don't, the consequences aren't really bad. Happiness and Loyalty Deflation makes a few changes to Happiness and Loyalty to make them more challenging and meaningful to manage. Overall: - Religion and negative Amenities now have a greater impact on Loyalty. - The threshold for negative Happiness levels has been increased, meaning worse Happiness levels occur earlier. Part of the Civilizations Expanded mod collection. NOTE: While this mod is intended to be used with Civilizations Expanded, it can be used standalone with no problems. Loyalty: Details The impact on Loyalty from Religion has been increased to +6 Loyalty in cities following your Religion and -6 Loyalty in cities following another Religion (default values were +3 and -3) Cities that are starving now suffer -12 Loyalty per turn (default value: -4) Cities in "Unrest" status now suffer -9 Loyalty per turn (default value: -6) Cities with "Revolt" status now suffer -12 Loyalty per turn (default value: -6) Happiness Levels: Details Ecstatic status: - Reverted Non-Food Yield multiplier to 10% (the December 2020 patch changed it to 20%) Happy status: - Reverted Non-Food Yield multiplier to 5% (the December 2020 patch changed it to 10%) Content status: - Amenity range: 0 to 2 (default: -1 to 2) Displeased status: - Amenity range: -1 to -2 (default: -2 to -3) - Rebel units now have a very small chance of appearing at this level Unhappy status: - Amenity range: -3 to -4 (default values: -4 to -5) - Higher chance of rebel units appearing Unrest status: - Amenity range: -5 to -6 (default values: -6 to -7) - Higher chance of rebel units appearing - Growth modifier softened to -50% (default: 100%) Revolt status: - Amenity range: -7 and lower (default value: -8 and lower) - Non-food yield penalty is now -60% (default value: -40%) - Higher chance of rebel units appearing Compatibility This mod requir
📊 Mod Details
- Game
- Sid Meier S Civilization Vi Mods
- Author
- 76561198159308002
- Version
- N/A
- Downloads
- 6,164
- Endorsements
- 0
- Category
- Mod, Gameplay, Gathering Storm, Game Balance
- Created
- 8/28/2020
- Updated
- 12/31/2020
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