Super Builder
⚪ Last updated 2019Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #234 of 337 Mod, Gameplay mods in this game by downloads
📋 About This Mod
Supercharge your Builders! Make their life better (or worse)! New update: Human Builders can build Fort without the technology, while AI will still requires Siege Tactics. This is to prevent the AI from spamming Fort everywhere. Builders can now build Fishery without the Governor. You still get +1 Production bonus if the Governor with the Aquaculture Promotion is there. Known issue: if you give her the promotion, the existing Fishery won't provide the Production bonus, you have to either re-establish her or rebuild/build new Fisheries. TIP: you can move her to a city and move back, it should cost you 0 turn. Builders can now ignore terrain cost. Base Movement Speed increased to 4, Base Charges increased to 6. Your Builders can now build everything Military Engineer can (Roads/Railroads, Forts, Airstrips, Missile Silos and Mountain Tunnels). Removed technology requirements for building Fort, removing Features (Woods, Rainforests and Mashes), harvesting Resources (Bananas, Rice, etc). You can now plant Woods at State Workforce civic. Probably won't work with other Build Charge or Movement Speed builder MODs. You can use any of the following MODs, I made them to be compatible with this one: 999 Build Charges. 15 Movement Speed. You can contribute/post a request here on Github.
📊 Mod Details
- Game
- Sid Meier S Civilization Vi Mods
- Author
- 76561198010623560
- Version
- N/A
- Downloads
- 5,566
- Endorsements
- 0
- Category
- Mod, Gameplay
- Created
- 4/28/2019
- Updated
- 5/23/2019
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