Nere's Inland Flooding and Climate Change
⚪ Last updated 2019Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #289 of 337 Mod, Gameplay mods in this game by downloads
📋 About This Mod
Version 1.3 - See change log to the right of the pictures Introduction Happy that Climate Change barely matters, and is only ever so slightly noticeable for a coastal city? Well this mod is not for you then! With this mod Climate Change flooding can be devastating for your civilization and all other civilizations on the planet. Entire kingdoms can potentially flood and be submerged! Are you ready to face the challenge of Climate Change? Can you build a civilization that will stand the test of time, and floods? Note: This mod does not affect Primordial map script unless the workaround in the change log is used. Features This mod will allow all map scripts (that don't already modify this) to generate inland flooding! The following types of flooding has been added: Lakes can now flood if they are large enough. This might result in lakes merging with each other or even the ocean, to truly open up the map! In vanilla GS, tiles next to lakes where immune to flooding, even if it was flat marsh land, right next to the ocean. Rivers can now flood (permantly!) just like coasts. This includes floodplains which could never flood in vanilla GS. A river running through a hill-y area will not flood. A river with lots of floodplains will (obviously) flood, and probably sooner. A river mouth will flood sooner then the rest of the river. Very flat river valleys will flood even far away from the ocean. Marsh can flood under the right circumstances. Tiles around volcanos can flood under the right circumstances. This was not possible in Vanilla GS, even if it was flat and surrounded by ocean. Coasts will still flood, and will in most cases flood first. Check out the screenshots to get an idea of the possibilities! The settler lense is activated to show the flooding indicator, which is the reason for the coloring of the tiles. This mod also makes some supporting changes to Climate Change to make this happen, namely: Flood Barriers do not scale with the number of flooding tiles, since som
Version 1. 3 - See change log to the right of the pictures Introduction Happy that Climate Change barely matters, and is only ever so slightly noticeable for a coastal city? Well this mod is not for you then! With this mod Climate Change flooding can be devastating for your civilization and all other civilizations on the planet. Entire kingdoms can potentially flood and be submerged! Are you ready to face the challenge of Climate Change? Can you build a civilization that will stand the test of time, and floods? Note: This mod does not affect Primordial map script unless the workaround in the change log is used. Features This mod will allow all map scripts (that don't already modify this) to generate inland flooding! The following types of flooding has been added: Lakes can now flood if they are large enough. This might result in lakes merging with each other or even the ocean, to truly open up the map! In vanilla GS, tiles next to lakes where immune to flooding, even if it was flat marsh land, right next to the ocean. Rivers can now flood (permantly!) just like coasts. This includes floodplains which could never flood in vanilla GS. A river running through a hill-y area will not flood. A river with lots of floodplains will (obviously) flood, and probably sooner. A river mouth will flood sooner then the rest of the river. Very flat river valleys will flood even far away from the ocean. Marsh can flood under the right circumstances. Tiles around volcanos can flood under the right circumstances. This was not possible in Vanilla GS, even if it was flat and surrounded by ocean. Coasts will still flood, and will in most cases flood first. Check out the screenshots to get an idea of the possibilities! The settler lense is activated to show the flooding indicator, which is the reason for the coloring of the tiles. This mod also makes some supporting changes to Climate Change to make this happen, namely: Flood Barriers do not scale with the number of flooding tiles, since som
📊 Mod Details
- Game
- Sid Meier S Civilization Vi Mods
- Author
- 76561197999541458
- Version
- N/A
- Downloads
- 3,785
- Endorsements
- 0
- Category
- Mod, Gameplay
- Created
- 3/22/2019
- Updated
- 12/13/2019
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