Detailed Worlds 2.12
⚪ Last updated 2019Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #1 of 17 Mod, Scenario mods in this game by downloads
📋 About This Mod
Tested and working Feb. 16 2024 Any other mods that mess with the map generation may conflict with this. Any mods that adjust player (and city state) start positions may conflict with this one as well. With no other mods running it will function on all map types using a steam install on a PC. Not tested with "Barbarian Clans" mode activated. It may or may not work, if that game mode relies on city state start positions it probably won't work. I'll test that and update sometime in the future. Requires Gathering Storm Expansion Not designed to be compatible with Yet not Another Maps Pack (YnAMP) See my CivFanatics Discussion Thread for more images and the full update history. I am "Seven05" on CivFanatics. Detailed worlds is my personal adjustments to several world generation utility functions and customized map scripts with added detail. The primary objective of this mod is to make the world more interesting, particularly with the detailed versions of the included map scripts. I believe that an interesting world is essential to having an interesting game, especially in a game like Civilization. Basic Features The following features will work on all random maps generated while this mod is activated: Larger deserts without more desert tiles per map. While the deserts will be approximately the same portion of the world they will often be more cohesive resulting in a few larger desert areas rather than many scattered desert tiles. Grassland will also be less frequent, although still possible, on tiles adjacent to deserts. Deserts on "hot" maps will be more dispersed. Reduced polar ice to help with circumnavigation (not really, most base maps are still horrible about putting land right up against the map edge). *** Fixed rain forest/jungle placement. No more ugly band of rain forest tiles at the equator! Rain Forest/Jungle placement is now more dependent on the underlying map and will be more frequent in certain areas. Rivers and coastal areas can have large Rain
📊 Mod Details
- Game
- Sid Meier S Civilization Vi Mods
- Author
- 76561197963762663
- Version
- N/A
- Downloads
- 38,753
- Endorsements
- 0
- Category
- Mod, Scenario
- Created
- 2/16/2019
- Updated
- 3/18/2019
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