p0kiehl's Improved Specialists

⭐ — (0 endorsements) 📥 20,638 downloads 📅 2/10/2019
⚪ Last updated 2020

By 76561198159308002 · Mod, Gameplay, Base Game, Rise and Fall, Gathering Storm, Districts, Game Balance

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 10/4/2020 📅 Created: 2/10/2019

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #3 of 11 Mod, Gameplay, Base Game, Rise and Fall, Gathering Storm, Districts, Game Balance mods in this game by downloads

📋 About This Mod

p0kiehl's Improved Specialists FULLY COMPATIBLE WITH GATHERING STORM! Specialists in Civilization VI provide lackluster yields. In order to make them more useful and buff Tall play, this mod increases the yields of specialists and adds specialist slots to districts that did not previously have them (such as the Entertainment Complex). Specialist Yields Holy Site +3 Faith Campus +3 Science Encampment +2 Production, +3 Gold Harbor +2 Food, +3 Gold Commercial Hub +6 Gold Theater +3 Culture Industrial Zone +3 Production Entertainment Complex/Water Park +2 Culture, +3 Gold Government Plaza +1 Science, +1 Culture, + 1 Production, +2 Gold Diplomatic Quarter +1 Science, +1 Culture, + 1 Production, +2 Gold Aqueduct +3 Food, +1 Production Neighborhood +2 Food, +1 Production Aerodrome +2 Production Canal +2 Gold, +2 Production Dam +2 Food, +2 Production All changes apply to any unique district replacements. New Specialist Slots Aqueduct 2 for the district Entertainment Complex 1 for each building Water Park 1 for each building Neighborhood 1 for the district, 1 for each building Aerodrome 1 for each building Government Plaza 1 for each building Diplomatic Quarter 1 for each building Canal 2 for the district Dam 1 for the district, 1 for each building All changes apply to unique district replacements. Gathering Storm: Specialist Yields from Buildings Specialty districts - all Tier 3 buildings add +1 to the respective yield of the district's specialists (unchanged, except this mod adds +1 Gold to the Harbor and Encampment specialists as well). Aerodrome - Hangar adds +1 Production to specialists. Dam - Hydroelectric Dam adds +1 Food and +1 Production to specialists. Entertainment Complex - Stadium adds +1 Culture and +1 Gold to specialists. Government Plaza - Tier 3 Government Plaza buildings add +1 Science, +1 Culture, +1 Production, and +1 Gold to specialists. Diplomatic Quarter - Chancery adds +1 Science, +1 Culture, +1 Production, and +1 Gold to specialists. Neighborhood - F

📊 Mod Details

Game
Sid Meier S Civilization Vi Mods
Author
76561198159308002
Version
N/A
Downloads
20,638
Endorsements
0
Category
Mod, Gameplay, Base Game, Rise and Fall, Gathering Storm, Districts, Game Balance
Created
2/10/2019
Updated
10/4/2020

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