Real Strategy (AI)

⭐ — (0 endorsements) 📥 119,494 downloads 📅 1/6/2019
⚪ Last updated 2023

By 76561198261334791 · Mod, Base Game, Rise and Fall, Gathering Storm

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 8/5/2023 📅 Created: 1/6/2019

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

New version 2.3.1 as of 6.08 - AI should build Walls. The mod is currently being updated. I will try to address suggestions and fix problems reported since v2.0. Contributions in various forms are welcomed. Please contact me via GitHub. Different approach to make the AI better, a mixture of Lua "thinking" and tuning of AiLists. CivFanatics GitHub Before you start - Real Strategy (RST) works with vanilla, Rise and Fall, Gathering Storm and all DLCs, in any configuration. However, please note that it is balanced for Gathering Storm. - Do NOT use with Scenarios as they usually have their own rules for AI. - The mod's flag "affects save files" is set to FALSE. You can enable / disable it whenever you want. However, it stores its own data in a save-file, so after a reload a civ can continue its behavior uninterrupted. - It is NOT compatible with AI+. You will most likely get DB errors with both mods enabled. - It is also NOT recommended to mix it with other AI-altering mods - they technically might work together, but you will most likely get weird results. - Game Modes that change AI behavior will not align well - like Barbarian Clans or Zombies. Game Modes with only new content added should work ok - like Tech Shuffle, Monopolies and Corporations, Secret Societies, Heroes and Legends. Overview of the key features Detailed description - AI uses more sophisticated approach to decide what victory to pursue. This is the core part of the mod programmed in Lua. It evaluates the current situation, and assess what other are doing. Basically these are concepts and ideas used in Civ5 re-programmed to be used in Civ6. - Each Victory Strategy is revised and enhanced accordingly. Diplomatic Victory is also supported. - Anti-Strategies to better handle disabled victory-conditions have been created. - New approach to Naval strategies. A civ will determine based on revealed tiles (during exploration) in what situation it is: Pangea, Default, Coastal, Island and tune its behavior accord

New version 2. 3. 1 as of 6. 08 - AI should build Walls. The mod is currently being updated. I will try to address suggestions and fix problems reported since v2. 0. Contributions in various forms are welcomed. Please contact me via GitHub. Different approach to make the AI better, a mixture of Lua "thinking" and tuning of AiLists. CivFanatics GitHub Before you start - Real Strategy (RST) works with vanilla, Rise and Fall, Gathering Storm and all DLCs, in any configuration. However, please note that it is balanced for Gathering Storm. - Do NOT use with Scenarios as they usually have their own rules for AI. - The mod's flag "affects save files" is set to FALSE. You can enable / disable it whenever you want. However, it stores its own data in a save-file, so after a reload a civ can continue its behavior uninterrupted. - It is NOT compatible with AI+. You will most likely get DB errors with both mods enabled. - It is also NOT recommended to mix it with other AI-altering mods - they technically might work together, but you will most likely get weird results. - Game Modes that change AI behavior will not align well - like Barbarian Clans or Zombies. Game Modes with only new content added should work ok - like Tech Shuffle, Monopolies and Corporations, Secret Societies, Heroes and Legends. Overview of the key features Detailed description - AI uses more sophisticated approach to decide what victory to pursue. This is the core part of the mod programmed in Lua. It evaluates the current situation, and assess what other are doing. Basically these are concepts and ideas used in Civ5 re-programmed to be used in Civ6. - Each Victory Strategy is revised and enhanced accordingly. Diplomatic Victory is also supported. - Anti-Strategies to better handle disabled victory-conditions have been created. - New approach to Naval strategies. A civ will determine based on revealed tiles (during exploration) in what situation it is: Pangea, Default, Coastal, Island and tune its behavior accord

📊 Mod Details

Game
Sid Meier S Civilization Vi Mods
Author
76561198261334791
Version
N/A
Downloads
119,494
Endorsements
0
Category
Mod, Base Game, Rise and Fall, Gathering Storm
Created
1/6/2019
Updated
8/5/2023

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