Governors' Abilities 10x

⭐ — (0 endorsements) 📥 4,988 downloads 📅 3/27/2018
⚪ Last updated 2018

By 76561198067671721 · Mod, Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 3/27/2018 📅 Created: 3/27/2018

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #248 of 337 Mod, Gameplay mods in this game by downloads

📋 About This Mod

This mod makes every one of governors' abilities 10x more powerful. Only support R&F obvious. preview Victor Increases city garrison Combat Strength by +50. Units defending within the city's territory get +50 Combat Strength. City gains 10 additional Ranged Strike per turn. Enemy Spies operate at 20 levels below normal in this city. City cannot be put under siege. +250 Combat Strength to anti-air support units within the city's territory when defending against aircraft and ICBMs. Amani Can be assigned to a city-state, where she acts as 20 Envoys. Other cities within 9 tiles and not owned by you gain +20 Loyalty per turn towards your civilization. Your other cities within 9 tiles gain +20 Loyalty per turn towards your civilization. While established in a city-state, provides a copy of its Luxury resources to you. +40 Amenities in the city. While established in a city-state, 11x the number of Envoys you have there. Moksha Religious pressure to adjacent cities is 1000% stronger from this city. +100 Religious Strength in theological combat in tiles of this city. +200% Production toward Holy Site buildings in the city. Governor's religious units heal fully in one turn in tiles of this city. City ignores pressure and combat effects from Religions not founded by the Governor's player. Apostles trained in the city receive 10 extra promotion. Magnus +1000% yields from plot harvests and feature removals in city. +200% GReplaceth in the city. Your Trade Routes ending here provide +20 Food to their starting city. +200% toward Industrial Zone buildings in the city. Settlers trained in the city do not consume a Population. +10 Production per turn from each Strategic resource in the city. Strategic resources are not required in the city in order to build resource dependent units. This city receives Production from any number of nearby Industrial Zones, not just the first. Liang All Builders trained in city get +10 build charge. +300% Production towards City Center and Government P

📊 Mod Details

Game
Sid Meier S Civilization Vi Mods
Author
76561198067671721
Version
N/A
Downloads
4,988
Endorsements
0
Category
Mod, Gameplay
Created
3/27/2018
Updated
3/27/2018

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