Automated Builders + Archaeologists (2018) [DEPRECATED]

⭐ — (0 endorsements) 📥 12,039 downloads 📅 12/25/2017
⚪ Last updated 2018

By 76561198119799403 · Mod, AI, UI

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 7/8/2018 📅 Created: 12/25/2017

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

This is an old version of the mod that is no longer being supported on this page. It may work with an old version of the game, but it will only remain here so that current subscribers don't have their local files removed by Steam. I am planning on creating a new version of this mod with some feature updates and compatiblity with the most recent patch/Gathering Storm. I'll post a link here to the new Steam page once I've created it. Rewritten Builder and Archaeologist automation code for human players. Updates I had been working on: - Check if hot seat mode is now properly working. If not, try to add support. - Add Automated Unit Manager to process most efficient movements. - Add UI Window to enter Settings more easily and see a list of all automated units. There should be an option to Automate all selected units. - Implement Automated Builders planting forests. - Write a custom move to plot function to have control over unit pathing. In addition to uses in other mods, this will allow automated Builders to avoid unwanted areas, such as plots with nuclear contamination. - Write a custom function to determine turn distance away from a plot. I haven't been able to get the game's default function to work, and it would be nice to take turn distance, not just plot distance, into account for plot scoring. Civ Fanatics Link Tired of wasting time scanning the map for artifacts? Playing a late game and have had your fill of micro-managing your dozen or more Builders? Builders and Archaeologists have a new action button that will turn on/off automation for all of their actions. Can be used with both new games and single player saved games. Will it work with my other mod? - It should load all resources from mods like Resourceful and should obey all rules from the database (including from mods). For example, if you have a mod that allows Farms on Tundra Builders should build those. I can't see the automate button when I select a unit. - Check out the "Troubleshooting" discussion.

📊 Mod Details

Game
Sid Meier S Civilization Vi Mods
Author
76561198119799403
Version
N/A
Downloads
12,039
Endorsements
0
Category
Mod, AI, UI
Created
12/25/2017
Updated
7/8/2018

🔧 How to Install Sid Meier’s Civilization® VI Mods

Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.

📖 Full step-by-step install guide for Sid Meier’s Civilization® VI →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Sid Meier’s Civilization® VI commands, item IDs, and more.

Keep browsing — more Sid Meier’s Civilization® VI mods await

📋 All Sid Meier’s Civilization® VI Mods 🏆 Top 25 📂 More Mod, AI, UI 👤 More by 76561198119799403 🔎 Similar Mods 🌐 Best Mod, AI, UI (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods