Antagonise's Oirat Civilization
⚪ Last updated 2018Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #321 of 337 Mod, Gameplay mods in this game by downloads
📋 About This Mod
Adds the new civilization Oirat to the game, led by Galdan. Oirat Ability: Dorben Oirad Cities receive +1 Gold, +1 Production from every other city you control within 6 tiles. Receive a sum of Gold and Culture from settling and conquering cities. Unique Unit: Ulan Zalata Oirat unique Industrial Era unit that replaces the Cavalry. Weaker but faster than the Cavalry. +10 Combat Strength vs Mounted Units. +5 Combat Strength when attacking. Unique Improvement: Uyangiin Ger +1 Faith, +1 Production, and adjacent Holy Sites receive a standard Faith adjacency bonus. Additional Production as you advance through the Civics Tree for adjacenet Pastures. +0. 5 Housing. Cannot be built on hills or adjacent to another Uyangiin Ger. Galdan Ability: Boshigt Khan Combat victories provide Faith equal to 50% of the Combat Strength of the defeated unit. May purchase Light and Heavy Cavalry units with Faith. After founding a religion, a free Missionary appears in the Capital each time you conquer a new city. Agenda: Subjugation of Khalkha Aims to bring all followers of his religion under his sway. Dislikes civilizations of the same religion that are not his declared friend, significantly more so if they share his continent. Likes civilizations of the same religion that are his declared friend. Focus: Conquest, Religion CivFanatics Wiki Additional Credits: Artwork: ChimpanG (Civ Icon), Dray (Backgruond) Models: AngelOfSloths (Uyangiin Ger), Leugi (Ulan Zalata) Research: SeelingCat (City List) SQL: Sukritact Translations: Tino
📊 Mod Details
- Game
- Sid Meier S Civilization Vi Mods
- Author
- 76561198042239355
- Version
- N/A
- Downloads
- 3,065
- Endorsements
- 0
- Category
- Mod, Gameplay
- Created
- 12/16/2017
- Updated
- 2/18/2018
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