CIVITAS Akkad

⭐ — (0 endorsements) 📥 8,554 downloads 📅 11/20/2017
⚪ Last updated 2020

By 76561198065405978 · Mod, Gameplay, Base Game, Rise and Fall, Gathering Storm, Civilizations, Leaders

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 12/20/2020 📅 Created: 11/20/2017

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #13 of 37 Mod, Gameplay, Base Game, Rise and Fall, Gathering Storm, Civilizations, Leaders mods in this game by downloads

📋 About This Mod

Updated for Gathering Storm, etc. OVERVIEW Akkad Unique Ability: First Empire International Trade Routes receive +1 Production for every Strategic Resource in their destination City, and Production from Plots with Strategic Resources worked by conquered Cities is split equally between all founded Cities. Unique Unit: Nas Qasti (Replaces Archer) A Ranged Unit unique to Akkad. Costs more than the Archer, which it replaces, but receives higher Ranged Strength and generates Science when trained. Increases the Combat Strength of adjacent Melee Units. Unique Infrastructure: Sapitu (Replaces Encampment) A city district unique to Akkad. Provides +1 Amenity and constructs a Road between this City and the Capital where possible. Building Production is increased by +25% in founded Cities and Unit Production is increased by +25% in conquered Cities. Sargon Unique Ability: Four Corners Cities with a Garrison construct the Sapitu unique district 50% faster. Cities on your home continent with a Sapitu receive +25% Production, while those on foreign continents receive +1 Amenity. STRATEGY It is said that bravery may take one to the most dangerous of places, but if that place is Sargon's Akkad, only overwhelming firepower may see you through. With Sargon's ability to out-produce even the most productive of enemies, it would be a mistake to push a man to war if war is not only something he has perfected, but pioneered. Akkadian cities can quickly become productive with a military focus, and may expand their empire rapidly, if not by capacity for production, then certainly by conquest. Akkad may take an early advantage on the battlefield with the Nas Qasti, a unique unit designed to wrought havoc on enemy armies with their bonuses to adjacent Melee units. Furthermore, with the Amenity bonuses they receive from both the Civilization's unique Sapitu district as well as Sargon's unique ability, the Akkadians are in a strong position for an early push toward domination that will set them

📊 Mod Details

Game
Sid Meier S Civilization Vi Mods
Author
76561198065405978
Version
N/A
Downloads
8,554
Endorsements
0
Category
Mod, Gameplay, Base Game, Rise and Fall, Gathering Storm, Civilizations, Leaders
Created
11/20/2017
Updated
12/20/2020

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