Rosetta - Dynamic City Names
⚪ Last updated 2023Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #25 of 337 Mod, Gameplay mods in this game by downloads
📋 About This Mod
Ever wish cities were a bit more dynamic? That the cities you conquered felt like they were a part of your empire now? Then this mod is for you! Rosetta - Dynamic City Names changes cities' names according to their owner. It also prevents duplicate names from showing up in the same game (ex. Eboracum/York). Rosetta is completely modular and will work no matter what mods or DLCs you have enabled. Mod compatibility is ongoing at this time, but many of the most popular mods already have support built into Rosetta. Rosetta is also designed to work alongside my other mod, Improved City Names, which is highly recommended for adding a greater variety of names into the mix. Of course, not every city will have a name in each language, but with over 250,000 names for over 10,000 different cities in Rosetta's database, there's a good chance you'll see quite a few changes over the course of your game. For a list of mods with Rosetta Support, please check the 'Change Notes' tab above, and if you run across a typo or a name that's missing or not changing properly, please leave a comment in the discussion section titled "Typos and Bugs" and I'll try and get it fixed for the next update. Credits: Lua, Database Help: Chrisy Automation: TheCrazyScotsman Thai: Poom and Sukritact Support: P0kiehl, SailorCat, and ChimpanG
📊 Mod Details
- Game
- Sid Meier S Civilization Vi Mods
- Author
- 76561198024984283
- Version
- N/A
- Downloads
- 38,213
- Endorsements
- 0
- Category
- Mod, Gameplay
- Created
- 10/7/2017
- Updated
- 4/2/2023
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