SRR Electric Mod
🟡 Updated this yearPreview

📋 About This Mod
Bug fixes. Custom icons for abilities, items etc, 3D body transforms, Independent stacking buffs and debuffs for abilities and items. Modeless abilities from outfit items. Mage Vision restored.
This is a non-intrusive mod that features:
-
[]Custom icons for items, abilities etc in your Content Pack's art folder
[
]Body 3D transforms for child, teen, fat and "slim ork" characters[]Abilities and items may cause independent buffs and debuffs on each successful action
[]NPC AI upgrades
[]Maim and chop limbs or head on critical kills
[]Restored cut content: Mage Vision
- Bug fixes
Custom icons
Create a folder called customui (stands for 'Custom UI') in your Content Pack's \art folder.
Create 128x128 32b png files for icons. Name them icon_<name>.png. Some item classes need a group like gun, melee, outfit etc, so your "Cool Samurai" outfit icon should be named icon_outfit_coolsamurai.png.
If it's a weapon it needs a "stroke" icon and a "fill" icon for the combat UI, both in white against a transparent backdrop. The "fill" icon is managed by the game to fill the outline that is the "stroke", according to the amount of ammo left. Melee weapons also need the fill and stroke icons, but they are shown always full in the UI.
For your weapon of icon named <icon_name>.png create <icon_name>_fill.png and <icon_name>_stroke.png images. A gun must be horizontal and the muzzle must touch the right border in the stroke and fill icons. Their lengths may vary, but the height should be somewhat the same as other weapon icons (I used 120px for a custom pistol). In your item or ability definition sheet in the \data folder set the uirep parameter icon: "icon_name"
An item definition file for a gun that uses the icons in the image section was included as an example in the documentation. Drop all three png images of the pkd_blaster in the UGC's \art\customui\ folder and the pi 2 pkd blaster.item.txt file in the \data\items\ folder.
Body 3D transforms
This mod uses transforms to allow smaller (younger) human and metahuman 3D models, overweight characters and thinner orks, allowing more variety and believability for your sprawl citizens. Once installed, everything is enabled through the editor and character sheets.
Only for biped models
Weapon and cyberdeck size are preserved, if you're going to arm them (the troll guns and decks really look oversized on the little trolls). Flattened chests on children to limit pecs / breast size.
The "fat" transform basically broadens dimensions x and z and keeps height y. It makes humans look heavier like Ms. Kubota but it also makes orks and trolls look bigger, more 'boss'-like. You be the judge.
The transform called "SlimOrk" makes SRR/DFDC orks less bulky. I remember some guys in forums wanted prettier/less cartoonish orks for SRR and DFDC and there it is! This one works for orks only.
Transforms were tested to work in PDA and Equip Screen, Matrix dimension and Matrix Equip Screens, and are also carried through scene transitions.
If it's an Actor Spawner prop (green marker) in the Editor just add (case insensitive) to the spawner Prop Name (NOT Actor name!):
child for the child transform
teen for the teen transform
slimork for the slim ork transform
fat for the fat transform
If it's a Player Spawner (blue marker) the id in the Character Instance Sheet (/data/chars folder, (...)_inst.txt file) must contain
child for the child transform
teen for the teen transform
slimork for the slim ork transform
fat for the fat transform
Making transforms work for PC0:
AS A UGC CREATOR: If PC0 is loaded from character sheet, just use the transform on sheet id as above. If you want player to choose a transform for themself like slimork on a dialog option on scene A, load scene B with PC0 spawner Prop name called "Player Spawner slimork" (or any name that contains slimork) and then load scene C. The change will be saved. Otherwise load scene C directly from scene A.
If you want player to start as a child or teen and then change to an adult, do not do this because the change is permanent! Use a green spawner that looks like a child (could be based on PC0's race) to represent the player in that scene while PC0 is detained.
Stacking buffs and debuf
📊 Mod Details
- Game
- Shadowrunreturns Mods
- Author
- Shadowrun Electric
- Version
- 6.2
- Downloads
- 157
- Endorsements
- 5
- Category
- Utilities
- Created
- 6/12/2021
- Updated
- 3/18/2026
- Tags
- Gameplay, Models/Meshes, Utilities for Modders, NPC Behaviours (AI)
🔧 How to Install Shadowrun Returns Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Shadowrun Returns →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Shadowrun Returns commands, item IDs, and more.
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