itemsANDspells

⭐ — (24 endorsements) 📥 496 downloads 📌 v1.0 📅 10/18/2013
⚪ Last updated 2013

By Galenit · Items

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/18/2013 📅 Created: 10/18/2013

🔍 Analysis

  • 🏆 #5 of 7 Items mods in this game by downloads

📋 About This Mod

Some items and spells i have made for my ugc. Shamanhealing, Magehealing, ChiCasting, Smartguns, Cyberware, tattoos. They come in one rar, just copy the parts you want in your modfolder and reload in the editor.

Some items and spells i have made for my ugc. Shamanhealing, Magehealing, ChiCasting, Smartguns, Cyberware, tattoos. They come in one rar, just copy the parts you want in your modfolder and reload in the editor. ---------------------------------------------------------------------------------------------------------------------- Tattoos: The tattoos are a form of cyberware (find no other way to manage them). To set up a store you need a conversation with open cyberscreen and only the tattoos and no other cyberware on the merchant, state the point with if essence=6. This will prevent chars with cyberware to use the shop with the tattoos. Its exploitable if you buy a tattoo first and then cyberware, but if the player wants to cheat on him self .... Body: 2 Body or 1 damagereduction legs: 1 move or 1 quickness arms: 1 strengh or 1 armor head: 1 willpower or 1 charisma. The tattoos are inspired from a mod i have read about. Dont know how its done there, i have no steam. ------------------------- Smartguns: 1 wanted real smartguns where cyberware replaces skill to some degree. I have build 2 smgs that needs intelligence and ranged combat (1 or 4) and a datajack. They get nothing from smg specialisation but come stock with 4 firemodes. Firemodes: Single: 1 Bullet, 5% to hit, increased critdamage Burst: 4 Bullets, 2 Attacks, increased critdamage Spray: 6 Bullets, may hit other targets, aoe-min-range 3, -5 to hit suppression: 9 bullets, may hit other targets, aoe-min-range 4, -10 to hit, -2 hp +1 ap damage Dont know if they are balanced. -------------------------------- Shamanhealing: 3 Healingspells for conjuring, all with pbae of 3 around the shaman using it. Conjuring 2: Spiritheal I, 10 healing Conjuring 4: Spiritheal II, 15 healing Conjuring 6: Spiritheal III, 20 healing Looks not that much in the first, but its on all friends around you what adds up. I have used the icons of the air barrier for them. -------------------------------- Magehealing There are not buyable healingspells for mages. I have copied 2 and made them as \"upgrades\" of healwounds. Spellcasting 1: Healwounds I (original spell) <-- not included Spellcasting 3: Healwounds II (heals 20 hp) Spellcasting 6: Healwounds III (heals 30 hp) --------------------------------------------- Adept I tried to make the adept more fun by adding 1x adept attack (to bad, not the way i wished) and 3 spells. I could not add the 1x strike to the specialisation. My workaround are 2 katanas useable with chicasting and added 1xstrike. The 2 original 2x and 3x strikes i changed a little too, to match the new one. (If you do not want this, just delete the \"Sword X Katana Spe\" in the items/melee folder and the 2x and 3x attack in the abilities folder.) Chicasting 2: Chi Concentration (Healing hands): 25 selfheal Chicasting 4: Pain reduction: 2 damagereduction for 3 rounds Chicasting 6: Chi wind: +1 ap for 2 rounds ------------------------------------ Cyberware This mod was inspired by the SteetsamuraiCatalog from trackertracker http://shadowrunreturns.nexusmods.com/mods/18/? This mod contains much less items (cyberware only!) then the ssc and i tried to balance them into the game, stats and cost wise. My intention was to make it less overwelming and more modular without the weapons. Arms: Basic: 1 streng, 5hp, -1. 5essence, 5000 advanced: 2 strengh, 5hp, -1. 2 essence, 8000 muscle replacement: 1 strengh, -0. 6 essence, 6500 medic: 5hp, 1 biotech, heal 20, -1 essence, 12000 drone: 5hp, 1 dronecontrol, heals drone for 20, -1. 4 essence, 10000 gyro: 5hp, 1strengh, 3 accuracy, activation gives +7 accuracy, +3 ranged combat, -1. 3 essence,9500. Body: Adrenalinepump, activation for +1ap, 4move, -1 essence, 9000 dermalplating: 3 armor, 1 body, -1 essence, 7500 dermalsheating: 1 damagereduction, -1. 5 essence, 12500 bonelacing: 3 body, 1 strengh, -2 essence, 10000 adaptive sheating: 1 armor, activation -15 to hit on enemys, -0. 8 essence, 15000 eyes: standart: 2 accuracy, -0. 5 essence, 1000 visionmag: 4 accuracy, -0. 4 essence, 3000 rangefinder: 6 accuracy, -0. 5 essence, 5000 smartlink: 2 accuracy, -0. 5 essence, activation for mark target for 15% to hit, 7500 legs: standart: 1 Quickness, 1 Move,5hp, -2 Essence, 5000 advanced: 1 quickness, 2 move,5hp, 1 dodge, -1. 4 essence, 9000 musclereplacement: 1 quickness, 1 move, -0. 9 essence, 7500 autoinjector: activation for selfheal 20, -0. 2 essence, 3500 jacks: 6x lingua single: 1 etiquette (no shadowrunner aviable), -0. 3 essence, 1500 3x lingua double: 2 matching etiquettes, -0. 3 essence, 4000 5x skillwires: +2 skill, -0. 4 essence, 5000 (ranged, close, biotech, dodge, throwing aviable) paineditor: activation: 2 damagereduction, 1 willpower, -1 intelligence, -0. 5 essence, 12000 encephalon: +1 intelligence, -0. 5 essence, 10000 dronecontroll: 1 dronecontroll, activation makes drone bett

📊 Mod Details

Game
Shadowrunreturns Mods
Author
Galenit
Version
1.0
Downloads
496
Endorsements
24
Category
Items
Created
10/18/2013
Updated
10/18/2013
Tags
Gameplay, Modder's Resource, Non-Playable Resource, Utilities for Modders

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