Cybertech

⭐ ⭐ (384 endorsements) 📥 5,572 downloads 📌 v1.4 📅 8/24/2013
⚪ Last updated 2013

By Muffintruck · Items

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/9/2013 📅 Created: 8/24/2013

🔍 Analysis

  • 👍 6.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #2 of 7 Items mods in this game by downloads

📋 About This Mod

New and modified cyberware from Cybertechnology and Shadowtech balanced for use in DMS. This is an attempt to add things I felt were missing and fix some issues I had with existing cyberware. My goal is to add things I missed (and still

Download full readme here: https://www.dropbox.com/s/t36088nxo0duj7k/Cybertech%201. 4.pdf New Stuff in this version: • Biotech! Genetherapy and vat-grown tissue/organs means chrome is no longer the only option for augmentation. In some cases, biotech items are direct biological equivalent of cyber counterparts and in other cases, slightly less so. Some instances may have drawbacks and impacts on the body (Adrenal Pump). And some items will grant strange abilities (Chemical Glands). The essence cost of biotech is lower than its cyber counterpart, but more expensive in nuyen. In the PnP (version 2 and 3), Biotech doesn’t consume essence but DOES have an impact on Magic. Unfortunately, there is no way to disconnect the two stats in SRR. So I settled for a small essence footprint . . . it isn’t an ideal solution, but it is a workable compromise. I have added some biotech items into packages (Suites, Treatments, et al) to reflect the fact that most bioware doesn’t really conform to the already restrictive cyberware slots available in SRR. These usually combine higher grade bioware to create different options that would overlap normally. For example: Unearthly Grace treatment adds Muscle Toner II and Enhanced Articulation The biotech is in 2 merchant lists (Merchant_Biotech_High and Merchant_Biotech_Mid) you will need to add these to Dr. Sara Castle along with the Cybertech lists. The readme linked at the top of this description will guide you through it all. Changed Stuff in this version: • Modified descriptions to insure the full description will show for each item. Bioware in this pack: •Adrenal Pump I -1 Essence, ¥6000 (+1 Quickness, +2 Strength, +Willpower, +1 Move for 3 rounds at the cost of 2 HP per round) •Adrenal Pump II -1. 5 Essence ¥9000 (+2 Quickness +4 Strength, +2 Willpower, +2 Move for 4 rounds at the cost of 3 HP per round) •Chemical Glands (Fist) -. 3 Essence ¥4000 (on-use melee that does base 10 damage with an additional 5 damage for two rounds on a 2 round cooldown) •Chemical Glands and Toxin Exhaler -. 5 Essence ¥6000(on-use that hits targets in an area for 15 damage and an additional 5 damage for 2 rounds on a 5 round cooldown) •Mnemonic Enhancer (Biotech I) +1 Biotech, -. 2 Essence ¥1000 •Mnemonic Enhancer (Biotech II) +2 Biotech, -. 4 Essence ¥2000 •Mnemonic Enhancer (Biotech III) +3 Biotech, -. 6 Essence ¥3000 •Mnemonic Enhancer (Decking I) +1 Decking, -. 2 Essence ¥1000 •Mnemonic Enhancer (Decking II) +2 Decking, -. 4 Essence ¥2000 •Mnemonic Enhancer (Decking III) +3 Decking, -. 6 Essence ¥3000 •Mnemonic Enhancer (Drone Control I) +1 Drone Control, -. 2 Essence ¥1000 •Mnemonic Enhancer (Drone Control II) +2 Drone Control, -. 4 Essence ¥2000 •Mnemonic Enhancer (Drone Control III) +3 Drone Control, -. 6 Essence ¥3000 •Muscle Augmentation I +1 Strength, -. 2 Essence ¥1100 •Muscle Augmentation II +2 Strength, -. 4 Essence ¥2000 •Muscle Toner I +1 Quickness, -. 2 Essence ¥1100 •Muscle Toner II +2 Quickness, -. 4 Essence ¥2000 •Orthoskin I +1 Armor, -. 2 Essence ¥2000 •Orthoskin II +2 Armor, -. 5 Essence, ¥3500 •OrthoSkin III (Dragonhide) +3 Armor, +1 Body -1 Essence ¥6000 •Reflex Recorder (Close Combat I) +1 Close Combat, -. 2 Essence ¥1000 •Reflex Recorder (Close Combat II) +2 Close Combat, -. 4 Essence ¥2000 •Reflex Recorder (Close Combat III) +3 Close Combat, -. 6 Essence ¥3000 •Reflex Recorder (Ranged Combat I) +1 Ranged Combat, -. 2 Essence ¥1000 •Reflex Recorder (Ranged Combat II) +2 Ranged Combat, -. 4 Essence ¥2000 •Reflex Recorder (Ranged Combat III) +3 Ranged Combat, -. 6 Essence ¥3000 •Synaptic Accelerator -. 4 Essence ¥6500 (On-use +1 AP for 5 rounds on 5 round cooldown . . . costs no AP to use) •Synaptic Accelerator II -. 1 Essence, ¥10000 (On-use +2AP and +2 Dodge for 5 rounds on 5 round cooldown . . . costs no AP to use) •Enhanced Articulation +1 Dodge, -. 2 Essence, ¥1500 •Yamatetsu Brute Force +2 Strength, +3 Close Combat, -. 85 Essence, ¥5000 •Universal Omnitech Survival Suite +3 Armor, +1 Body, -1. 4 Essence, ¥9000 (On-use heal for 15 damage and an extra 5 for 4 rounds on an 8 round cooldown. No AP cost) •Shiawase Unearthly Grace Treatment +1 Dodge, +2 Quickness, +1 Move, -. 6 Essence, ¥7500 •Aztechnology’s Venomous Suite +3 Armor, +1 Body, -1. 5 Essence, ¥11000(on-use that hits targets in an area for 15 damage and an additional 5 damage for 2 rounds on a 5 round cooldown) •Aztechnology’s Viper’s Fang Package +2 Strength, -. 7Essence, , ¥6000 (on-use melee that does base 10 damage with an additional 5 damage for two rounds on a 2 round cooldown) Cyberware in this pack: • Dermal Plating Mk 3 +3 Body, -1. 2 Essence, ¥4000 • Dermal Sheathing I +1 Body, +1 Armor, -. 6 Essence, ¥3000 • Dermal Sheathing II +3 Body, +2 Armor -. 1. 2 Essence ¥6500 • Encephalon I +1 Intelligence, +1 Decking, -. 6 Essence ¥20

📊 Mod Details

Game
Shadowrunreturns Mods
Author
Muffintruck
Version
1.4
Downloads
5,572
Endorsements
384
Category
Items
Created
8/24/2013
Updated
9/9/2013
Tags
Gameplay, Modder's Resource

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