Sidewalk Economy
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #299 of 557 Gameplay mods in this game by downloads
📋 About This Mod
SidewalkEconomy is a beta Schedule I mod focused on outdoor living and improvised build spaces. It lets you place buildables outside normal property boundaries, adds an under-bridge sleeping bag for early shelter and a tent with storage
Sidewalk Economy
Sidewalk Economy is a beta Schedule I mod focused on outdoor living and improvised build spaces, featured by Crew over on YouTube. It lets you place buildables outside normal property boundaries, adds an under-bridge sleeping bag for early shelter, and unlocks a sidewalk tent with sleep and storage once the player reaches Peddler rank.
This release is playable, but still in beta and has been released due to the overwhelming requests it be published. Outdoor placement works in many common street, road, lot, and sidewalk areas, but unusual world collision can still create edge cases. The tent and sleeping bag are active gameplay objects, while the NPC and quest flow are still planned for a later release.
Requires S1API
It is recommended that you dedicate a separate save for this mod, as it may cause unintended consequences in your main save.
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Features
Outdoor build placement. Buildable objects can be placed outside the vanilla property boundaries. The mod creates the needed synthetic property data when an object is placed. Placed objects still need enough physical room and a usable ground surface; a red preview usually means the object is colliding with something or is not sitting cleanly on the world.
Under-bridge sleeping bag. A sleeping bag spawns under the bridge as an early shelter point. It provides a Sleep interaction using the game's normal sleep rules.
Sidewalk tent. Once the player reaches Peddler rank or higher, the tent will spawn on the next new day. The tent currently allows sleeping and has a 12-slot storage container for you to access.
Synthetic properties. Outdoor placements are backed by hidden synthetic properties so the game has a valid place to attach and restore buildables. These are not purchased properties and are not meant to behave exactly like vanilla properties. Nearby outdoor placements are grouped together when possible. This will help enable hiring employees in the future although that feature is not yet implemented.
Build mode recovery. If outside placement gets stuck after an overlap, interruption, arrest, death, or failed placement, try Alt + Right Click to cancel and clean up the outside placement flow.
Installation
SidewalkEconomy ships separate DLLs for the two Schedule I runtimes:
Install only the DLL that matches your game branch into the game's Mods folder. Do not install both runtime DLLs into the same game folder.
For the default or beta branch:
Schedule I/
📊 Mod Details
- Game
- Schedule1 Mods
- Author
- SirTidez
- Version
- 1.0.1
- Downloads
- 1,818
- Endorsements
- 7
- Category
- Gameplay
- Created
- 5/15/2026
- Updated
- 5/15/2026
🔧 How to Install Schedule I Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Schedule I →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Schedule I commands, item IDs, and more.
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