Production Expansion Reborn

⭐ — (0 endorsements) 📥 2 downloads 📌 v1.0.0 📅 8/19/2026
🟡 Updated this year

By AlduinFeynDoJun · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/19/2026 📅 Created: 8/19/2026

🔍 Analysis

  • 🏆 #555 of 557 Gameplay mods in this game by downloads

📋 About This Mod

Expands and improves Schedule I production with configurable batch sizes, processing speeds, worker speeds, plant and mushroom growth, Botanist yields, global stack sizes, and more. Designed to preserve vanilla behavior while giving full

Description

Production Expansion Reborn is a production-focused expansion for Schedule I designed to give players much more control over production machines, employees, crop growth, yields, processing times, and item stack sizes.

The goal of the mod is not to replace the vanilla production system, but to expand it while preserving the original game behavior wherever possible.

Most features can be individually enabled, disabled, or configured, allowing you to create anything from a lightly enhanced vanilla experience to extremely large-scale production.

The mod supports both normal vanilla stack limits and extended stack sizes. Features that interact with inventories and machine capacities are designed to detect the available capacity instead of assuming that another stack mod is installed.

For example, the Drying Rack can automatically use a larger batch when its input slot is capable of holding more than the vanilla limit. If the slot is limited to the vanilla capacity, the machine continues behaving accordingly.

Production Expansion Reborn also includes its own optional global stack system. It is disabled by default to avoid unexpectedly modifying existing saves or interfering with players who prefer vanilla stacks or another stack mod.

All major settings are configurable through the mod configuration and are designed to work with Mod Manager & Phone App for convenient in-game configuration.


Installation instructions

Production Expansion Reborn is a MelonLoader mod for Schedule I.

  • []Install MelonLoader for Schedule I.[/]

    []Download Production Expansion Reborn.[/]

    []Extract the mod archive.[/]

    []Place the included

    .dllfile inside your Schedule I

    Modsfolder.[/]

    []Start the game.[/]

    []The configuration file will be generated automatically on first launch.[/]

The configuration is stored under the mod's dedicated folder inside

UserData/Alduin/.

Most features can then be configured without modifying the source code.

If you use Mod Manager & Phone App, supported settings can also be changed directly from the in-game configuration interface.

When updating Production Expansion Reborn, replace the old DLL with the new version.

If a future update introduces new configuration options, the mod will automatically create the required entries.

Unless specifically mentioned in an update's instructions, you should not need to delete your save.


Main features

Configurable production batch sizes

Production Expansion Reborn expands the amount of material that supported production machines can process.

Batch-related systems have been designed individually for the different machine and worker behaviors instead of applying one unsafe global modification to every machine.

Supported production systems include machines such as:

  • []Mixing Stations[/]

    []Packaging Stations[/]

    []Chemistry Station[/]

    []Lab Oven[/]

    []Cauldron[/]

    []Brick Press[/]

    []Drying Rack[/]

    []Mushroom Spawn Station[/]

Where applicable, the mod handles the differences between player-operated machines and employee-operated production.

The intention is to allow much larger production jobs while retaining as much of the original machine workflow as possible.

Processing speed control

Supported machines can have their processing speed adjusted independently.

1represents normal/vanilla behavior, while higher values increase production speed.

This allows you to increase machine throughput without necessarily increasing employee movement or changing every other aspect of production.

Different production systems are handled separately because Schedule I does not use one universal processing system for every machine.

Employee movement speed

Movement speed can be configured for supported employee types.

This allows employees to move between their assigned stations, storage and work areas faster without globally accelerating the entire game.

Separate settings are available for supported workers such as:

  • []Botanists[/]

    []Chemists[/]

    []Handlers[/]

This can be combined with larger production batches to make large properties and high-volume production setups more practical.

Botanist yield multiplier

Production Expansion Reborn can multiply the amount harvested by Botanists.

The multiplier is based on the actual vanilla harvest quantity, rather than replacing the harvest with a fixed number.

For example, if a plant normally produce

📊 Mod Details

Game
Schedule1 Mods
Author
AlduinFeynDoJun
Version
1.0.0
Downloads
2
Endorsements
0
Category
Gameplay
Created
8/19/2026
Updated
8/19/2026

🔧 How to Install Schedule I Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Schedule I →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Schedule I commands, item IDs, and more.

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