Personify - In-Game NPC Editor

โญ โ€” (1 endorsements) ๐Ÿ“ฅ 268 downloads ๐Ÿ“Œ v1.2.2 ๐Ÿ“… 7/6/2026
๐ŸŸก Updated this year

By DooDesch ยท Utilities

โฌ‡ Download Mod Source: Nexus Mods โ†— ๐Ÿ“… Updated: 8/1/2026 ๐Ÿ“… Created: 7/6/2026

๐Ÿ” Analysis

  • ๐Ÿ† #132 of 159 Utilities mods in this game by downloads

๐Ÿ“‹ About This Mod

Design custom NPCs without leaving the game. Personify opens an NPC editor from the main menu: body, face, hair, clothing and tattoos with live preview on the menu character - then export a ready-to-publish Personnel NPC pack.

๐Ÿ›Ÿ Need help or found a bug? Get support at support.doodesch.de.

Personify - Design Custom NPCs In-Game

Make an NPC pack without ever leaving the game. Personify opens an NPC editor right from the main menu: shape body, face, hair, clothing and tattoos, watch every change live on the real menu character, and export a complete, ready-to-publish Personnel NPC pack - manifest, license and README included. Built on S1API and launched through the Side Hustle hub.

What it is

Personify is a creation tool, not a gameplay mod. It runs in menu space and loads no save: you open it from the Side Hustle hub on the main menu, design NPCs on the live character rig, and export them. The pack you export is a standard Personnel pack - anyone who installs it together with Personnel (and an NPC mod that consumes it) gets your NPCs in their world.

Features

  • []Live preview. Every change is applied instantly to the menu character - rotate, zoom, and compare against the base human.[/]

    []Character mode. Mirrors the vanilla character creator: gender, weight, skin, hair, mouth, facial hair, facial details, eyes, eyebrows, top/bottom, shoes, headwear, eyewear, tattoos.[/]

    []Advanced mode. The full avatar surface: stacked face/body/accessory layers, custom PNG imports, per-layer visibility and tint.[/]

    []Inkorporated integration. If Inkorporated is installed, its tattoo packs appear directly in the tattoo picker; chosen art is copied into your pack, so the export stays self-contained.[/]

    []One-click export. Produces a complete Personnel pack wrapped Thunderstore-ready - manifest, README and LICENSE included.[/]

    []Duplicate-proof ids. NPC ids are derived automatically as packname_npcname; duplicate names are rejected at export.[/]

    Requirements

    • []Schedule I (IL2CPP, current Steam public build)[/]

      []MelonLoader 0. 7. 3+[/]

      []S1API (ifBars/S1API_Forked) - pulled in as a dependency[/]

      []Side Hustle - the main-menu hub Personify launches from[/]

      []Personnel - only needed to use the packs you export, not to run the editor[/]

      []Inkorporated - optional, unlocks its tattoo packs inside the editor[/]

      Installation

      • []Install MelonLoader 0. 7. 3 for Schedule I.[/]

        []Install S1API and Side Hustle.[/]

        []Drop Personify.dll into your Schedule I Mods/ folder.[/]

        Usage

        Main menu -> Side Hustle -> Personify. Create a project, add NPCs, design them, hit Export. The export lands in UserData/Personify/Exports/ and the folder opens automatically. Custom PNG layers go into UserData/Personify/Import/ first, then "+

๐Ÿ“Š Mod Details

Game
Schedule1 Mods
Author
DooDesch
Version
1.2.2
Downloads
268
Endorsements
1
Category
Utilities
Created
7/6/2026
Updated
8/1/2026

๐Ÿ”ง How to Install Schedule I Mods

Download from Nexus Mods.

๐Ÿ“– Full step-by-step install guide for Schedule I โ†’

Visit the official mod page for specific installation instructions for this mod.

๐ŸŽฎ Need cheat codes or console commands? Check ur gaming wiki for Schedule I commands, item IDs, and more.

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