Personify - In-Game NPC Editor
๐ก Updated this yearPreview

๐ Analysis
- ๐ #132 of 159 Utilities mods in this game by downloads
๐ About This Mod
Design custom NPCs without leaving the game. Personify opens an NPC editor from the main menu: body, face, hair, clothing and tattoos with live preview on the menu character - then export a ready-to-publish Personnel NPC pack.
๐ Need help or found a bug? Get support at support.doodesch.de.
Personify - Design Custom NPCs In-Game
Make an NPC pack without ever leaving the game. Personify opens an NPC editor right from the main menu: shape body, face, hair, clothing and tattoos, watch every change live on the real menu character, and export a complete, ready-to-publish Personnel NPC pack - manifest, license and README included. Built on S1API and launched through the Side Hustle hub.
What it is
Personify is a creation tool, not a gameplay mod. It runs in menu space and loads no save: you open it from the Side Hustle hub on the main menu, design NPCs on the live character rig, and export them. The pack you export is a standard Personnel pack - anyone who installs it together with Personnel (and an NPC mod that consumes it) gets your NPCs in their world.
Features
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[]Live preview. Every change is applied instantly to the menu character - rotate, zoom, and compare against the base human.[/]
[]Character mode. Mirrors the vanilla character creator: gender, weight, skin, hair, mouth, facial hair, facial details, eyes, eyebrows, top/bottom, shoes, headwear, eyewear, tattoos.[/]
[]Advanced mode. The full avatar surface: stacked face/body/accessory layers, custom PNG imports, per-layer visibility and tint.[/]
[]Inkorporated integration. If Inkorporated is installed, its tattoo packs appear directly in the tattoo picker; chosen art is copied into your pack, so the export stays self-contained.[/]
[]One-click export. Produces a complete Personnel pack wrapped Thunderstore-ready - manifest, README and LICENSE included.[/]
[]Duplicate-proof ids. NPC ids are derived automatically as packname_npcname; duplicate names are rejected at export.[/]
Requirements
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[]Schedule I (IL2CPP, current Steam public build)[/]
[]MelonLoader 0. 7. 3+[/]
[]S1API (ifBars/S1API_Forked) - pulled in as a dependency[/]
[]Side Hustle - the main-menu hub Personify launches from[/]
[]Personnel - only needed to use the packs you export, not to run the editor[/]
[]Inkorporated - optional, unlocks its tattoo packs inside the editor[/]
Installation
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[]Install MelonLoader 0. 7. 3 for Schedule I.[/]
[]Install S1API and Side Hustle.[/]
[]Drop Personify.dll into your Schedule I Mods/ folder.[/]
Usage
Main menu -> Side Hustle -> Personify. Create a project, add NPCs, design them, hit Export. The export lands in UserData/Personify/Exports/ and the folder opens automatically. Custom PNG layers go into UserData/Personify/Import/ first, then "+
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[]Install MelonLoader 0. 7. 3 for Schedule I.[/]
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[]Schedule I (IL2CPP, current Steam public build)[/]
๐ Mod Details
- Game
- Schedule1 Mods
- Author
- DooDesch
- Version
- 1.2.2
- Downloads
- 268
- Endorsements
- 1
- Category
- Utilities
- Created
- 7/6/2026
- Updated
- 8/1/2026
๐ง How to Install Schedule I Mods
Download from Nexus Mods.
๐ Full step-by-step install guide for Schedule I โ
Visit the official mod page for specific installation instructions for this mod.
๐ฎ Need cheat codes or console commands? Check ur gaming wiki for Schedule I commands, item IDs, and more.
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