No kitchen in Bungalow
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #4 of 35 Buildings mods in this game by downloads
📋 About This Mod
Status: Not actively maintained (health reasons).
I can’t provide support or respond to bug reports/comments right now.
Continuing development: If you’d like to maintain this mod, send me a private message with:
-
[]Link to your Nexus/GitHub profile (anything showing past work)
[
]What you want to do (bugfixes only vs new features)[]How you’ll publish updates (new mod page vs takeover/fork)
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⚠️ REPLACED BY PROPERTY RENOVATIONS
Download here: Property Renovations
Do not use both at once.
What it does
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[]Deletes the objects “Bench” and "Cabinets".
[]Injects 22 new standard floor tiles.
[]Refreshes the grid cache so the game treats the new tiles exactly like vanilla ones—placement rules, path-finding and lighting all work out of the box.
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[]No balance changes, money edits or extra items.
[
]No runtime debug logging.[]Doesn’t touch any other rooms or tiles.
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[]Built for the current IL2CPP build of Schedule One.
[]Safe to add or remove mid-playthrough; the cabinets re-appear if you disable the mod.
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[]Drop the compiled NoKithcenInBungalow.dll
into Mods/.[]Launch the game; on the first load of the “Main” scene you’ll see a single console line confirming activation.
[]Head to your Bungalow—22 extra tiles are ready for your next build.
This mod for 7 Days to Die removes the kitchen cabinets in the Bungalow property, adding 22 fully-functional floor tiles for placing racks, lights, or other buildables. It's IL2CPP-compatible with no debug spam, and has 216 endorsements and 15,657 downloads.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 216 endorsements and over 15k downloads.
- Adds 22 extra floor tiles—that's a solid chunk of usable space for base builders.
- IL2CPP-compatible means it works with the latest game version without debug spam.
⚠️ Cons
- Only affects the Bungalow property—if you don't use that base, this mod does nothing for you.
- Purely cosmetic/space reclaim; no new gameplay mechanics or items.
- Potential conflicts with other mods that alter the Bungalow's layout or kitchen area.
For 7 Days to Die players who love base building and want to maximize every square inch of the Bungalow. If you're tired of wasted kitchen space and want more room for storage or crafting, this is a must-have. Skip if you never use the Bungalow or prefer gameplay-altering mods.
💡 Beginner Tips
- Make sure your game is IL2CPP-compatible (latest stable version) to avoid issues.
- After installing, load into a game and check the Bungalow to confirm the tiles are placeable.
- If you use other base-building mods, test for conflicts by placing a few blocks first.
📊 Mod Details
- Game
- Schedule1 Mods
- Author
- Jannesi
- Version
- 1.2.0
- Downloads
- 15,657
- Endorsements
- 216
- Category
- Buildings
- Created
- 4/29/2025
- Updated
- 1/8/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Schedule I Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Schedule I →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Schedule I commands, item IDs, and more.
Keep browsing — more Schedule I mods await