MeshVault - MeshAPI

⭐ — (34 endorsements) 📥 6,296 downloads 📌 v1.0.8 📅 3/30/2026
🟡 Updated this year

By hdlmrell · Utilities

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/30/2026 📅 Created: 3/30/2026

🔍 Analysis

  • 👍 0.5% endorsement rate
  • 🏆 #45 of 161 Utilities mods in this game by downloads

📋 About This Mod

A shared mesh spawning library for Schedule I mods. If you're installing this, a mod you downloaded depends on it.

WARNING

Do not remove MeshVault while mods that depend on it are installed. Those mods will break without it.


For Players

You probably don't need to do anything. If a mod you download depends on MeshVault, your mod manager (r2modman, Vortex, or Gale) will install it automatically as a dependency.

For manual installs, drop MeshVault. Il2Cpp.dll or MeshVault. Mono.dll into your Plugins folder depending on your game branch. This library ships both IL2CPP and Mono builds.

Requirements: MelonLoader v0. 7. 0+, Schedule I by TVGS

What does MeshVault actually do?

MeshVault is a behind-the-scenes library that other mods use to place furniture, props, and decorations in the game world. It contains a database of pre-extracted game meshes (and growing) that mods can spawn with full geometry, materials, colliders, and child objects. You won't interact with it directly, but the mods you love depend on it to build their content.


For Mod Developers

MeshVault gives you access to a growing library of pre-extracted game meshes. No asset bundles, no hunting for materials at runtime. Pick an ID, call Spawn, and you get a fully configured GameObject.

var desk = MeshVaultAPI. Spawn("desk_counter_l", position, Quaternion.identity);

What you can do

  • []Spawn any game prop by ID with full geometry, materials, colliders, and child objects[/]

    []Swap materials per-slot at spawn time with materialOverrides[/]

    []Tint colors per-slot at spawn time with colorOverrides[/]

    []Customize material properties in JSON: colorTint, metallic, smoothness, emissiveColor[/]

    []Project decal textures onto surfaces with SpawnDecal()[/]

    []Register your own meshes with RegisterMeshes() so other mods can use them too[/]

    []Register custom decals from raw bytes or embedded assembly resources[/]

    Getting started

    Reference MeshVault. Il2Cpp.dll or MeshVault. Mono.dll in your project to build against the spawning API. Release builds are API-only — all extraction tools are stripped.

🤖 AI-enhanced — based on mod data

MeshVault - MeshAPI is a shared mesh spawning library for Schedule I mods, providing a foundation for modders to spawn custom meshes. With 34 endorsements and 6,296 downloads, it's a niche utility for mod developers. Last updated March 2026, it remains a relevant tool for the modding community.

✨ Key Features

Acts as a shared mesh spawning library for Schedule I mods.
Provides an API for modders to integrate custom mesh spawning.
Categorized under Utilities, indicating a backend tool for mod development.

📊 Pros & Cons

✅ Pros

  • Solid download-to-endorsement ratio (6,296 downloads, 34 endorsements) shows it's being used even if not heavily endorsed.
  • Actively maintained—last updated March 2026, so it's not abandoned.
  • Fills a specific niche for Schedule I modders who need mesh spawning without reinventing the wheel.

⚠️ Cons

  • Low endorsement count (34) means it's a niche tool with a small user base.
  • As a library, it's useless for players—only modders will find value.
  • Potential compatibility risk if other mods don't use the same API version.
🎯 Is This For You?
For Schedule I mod developers who want to add custom meshes to their mods without building spawning logic from scratch. If you're a player looking for gameplay content, skip this—it's a developer tool. If you're a modder, this could save you time and ensure consistency across mods.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • If you're modding Schedule I, check if MeshVault is already a dependency for other mods you use—it might be required.
  • Since it's a library, you'll need to reference it in your mod's code; make sure your mod loader supports API dependencies.
  • Look at the mod's documentation on the Nexus page for usage examples—it's a developer tool, so you'll need coding knowledge.

📊 Mod Details

Game
Schedule1 Mods
Author
hdlmrell
Version
1.0.8
Downloads
6,296
Endorsements
34
Category
Utilities
Created
3/30/2026
Updated
3/30/2026

🔧 How to Install Schedule I Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Schedule I →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Schedule I commands, item IDs, and more.

Keep browsing — more Schedule I mods await

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